Created TNT mod's namespace

- Created a namespace called `tnt` for the TNT mod, containing
   its functions so that other mods can use them
This commit is contained in:
LeMagnesium 2015-05-13 13:26:14 +02:00
parent 2824562dc9
commit 34669e38ab

View file

@ -7,13 +7,16 @@ if (not singleplayer and setting ~= true) or
return
end
-- Global TNT namespace
tnt = {}
-- loss probabilities array (one in X will be lost)
local loss_prob = {}
local loss_prob = {
["default:cobble"] = 3,
["default:dirt"] = 4
}
loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
tnt.radius = tonumber(minetest.setting_get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
@ -28,12 +31,12 @@ minetest.after(0, function()
end
end)
local function rand_pos(center, pos, radius)
function tnt.rand_pos(center, pos, radius)
pos.x = center.x + math.random(-radius, radius)
pos.z = center.z + math.random(-radius, radius)
end
local function eject_drops(drops, pos, radius)
function tnt.eject_drops(drops, pos, radius)
local drop_pos = vector.new(pos)
for _, item in pairs(drops) do
local count = item:get_count()
@ -45,7 +48,7 @@ local function eject_drops(drops, pos, radius)
if count < max then
item:set_count(count)
end
rand_pos(pos, drop_pos, radius)
tnt.rand_pos(pos, drop_pos, radius)
local obj = minetest.add_item(drop_pos, item)
if obj then
obj:get_luaentity().collect = true
@ -58,7 +61,7 @@ local function eject_drops(drops, pos, radius)
end
end
local function add_drop(drops, item)
function tnt.add_drop(drops, item)
item = ItemStack(item)
local name = item:get_name()
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
@ -73,9 +76,9 @@ local function add_drop(drops, item)
end
end
local fire_node = {name="fire:basic_flame"}
tnt.fire_node = {name="fire:basic_flame"}
local function destroy(drops, pos, cid)
function tnt.destroy(drops, pos, cid)
if minetest.is_protected(pos, "") then
return
end
@ -84,6 +87,7 @@ local function destroy(drops, pos, cid)
def.on_blast(vector.new(pos), 1)
return
end
local def = tnt.cid_data[cid]
if def and def.flammable then
minetest.set_node(pos, fire_node)
else
@ -91,14 +95,14 @@ local function destroy(drops, pos, cid)
if def then
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
add_drop(drops, item)
tnt.add_drop(drops, item)
end
end
end
end
local function calc_velocity(pos1, pos2, old_vel, power)
function tnt.calc_velocity(pos1, pos2, old_vel, power)
local vel = vector.direction(pos1, pos2)
vel = vector.normalize(vel)
vel = vector.multiply(vel, power)
@ -113,7 +117,7 @@ local function calc_velocity(pos1, pos2, old_vel, power)
return vel
end
local function entity_physics(pos, radius)
function tnt.entity_physics(pos, radius)
-- Make the damage radius larger than the destruction radius
radius = radius * 2
local objs = minetest.get_objects_inside_radius(pos, radius)
@ -132,7 +136,7 @@ local function entity_physics(pos, radius)
end
end
local function add_effects(pos, radius)
function tnt.add_effects(pos, radius)
minetest.add_particlespawner({
amount = 128,
time = 1,
@ -150,7 +154,7 @@ local function add_effects(pos, radius)
})
end
local function burn(pos)
function tnt.burn(pos)
local name = minetest.get_node(pos).name
if name == "tnt:tnt" then
minetest.sound_play("tnt_ignite", {pos=pos})
@ -163,7 +167,7 @@ local function burn(pos)
end
end
local function explode(pos, radius)
function tnt.explode(pos, radius)
local pos = vector.round(pos)
local vm = VoxelManip()
local pr = PseudoRandom(os.time())
@ -201,15 +205,15 @@ local function explode(pos, radius)
end
local function boom(pos)
function tnt.boom(pos)
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.set_node(pos, {name="tnt:boom"})
minetest.get_node_timer(pos):start(0.5)
local drops = explode(pos, radius)
entity_physics(pos, radius)
eject_drops(drops, pos, radius)
add_effects(pos, radius)
local drops = tnt.explode(pos, tnt.radius)
tnt.entity_physics(pos, tnt.radius)
tnt.eject_drops(drops, pos, tnt.radius)
tnt.add_effects(pos, tnt.radius)
end
minetest.register_node("tnt:tnt", {
@ -227,7 +231,7 @@ minetest.register_node("tnt:tnt", {
on_blast = function(pos, intensity)
burn(pos)
end,
mesecons = {effector = {action_on = boom}},
mesecons = {effector = {action_on = tnt.boom}},
})
minetest.register_node("tnt:tnt_burning", {
@ -245,7 +249,7 @@ minetest.register_node("tnt:tnt_burning", {
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
on_timer = boom,
on_timer = tnt.boom,
-- unaffected by explosions
on_blast = function() end,
})
@ -279,10 +283,10 @@ minetest.register_node("tnt:gunpowder", {
},
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos)
tnt.burn(pos)
end
end,
on_blast = function(pos, intensity)
@ -317,7 +321,7 @@ minetest.register_node("tnt:gunpowder_burning", {
for dz = -1, 1 do
for dy = -1, 1 do
if not (dx == 0 and dz == 0) then
burn({
tnt.burn({
x = pos.x + dx,
y = pos.y + dy,
z = pos.z + dz,
@ -337,7 +341,7 @@ minetest.register_abm({
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 1,
chance = 1,
action = burn,
action = tnt.burn,
})
minetest.register_craft({
@ -358,4 +362,3 @@ minetest.register_craft({
if minetest.setting_get("log_mods") then
minetest.debug("[TNT] Loaded!")
end