mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-06-01 11:30:03 -04:00
Created TNT mod's namespace
- Created a namespace called `tnt` for the TNT mod, containing its functions so that other mods can use them
This commit is contained in:
parent
2824562dc9
commit
34669e38ab
1 changed files with 32 additions and 29 deletions
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@ -7,13 +7,16 @@ if (not singleplayer and setting ~= true) or
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return
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return
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end
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end
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-- Global TNT namespace
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tnt = {}
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-- loss probabilities array (one in X will be lost)
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-- loss probabilities array (one in X will be lost)
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local loss_prob = {}
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local loss_prob = {
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["default:cobble"] = 3,
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["default:dirt"] = 4
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}
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loss_prob["default:cobble"] = 3
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tnt.radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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loss_prob["default:dirt"] = 4
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local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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local cid_data = {}
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@ -28,12 +31,12 @@ minetest.after(0, function()
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end
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end
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end)
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end)
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local function rand_pos(center, pos, radius)
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function tnt.rand_pos(center, pos, radius)
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pos.x = center.x + math.random(-radius, radius)
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pos.x = center.x + math.random(-radius, radius)
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pos.z = center.z + math.random(-radius, radius)
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pos.z = center.z + math.random(-radius, radius)
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end
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end
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local function eject_drops(drops, pos, radius)
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function tnt.eject_drops(drops, pos, radius)
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local drop_pos = vector.new(pos)
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local drop_pos = vector.new(pos)
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for _, item in pairs(drops) do
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for _, item in pairs(drops) do
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local count = item:get_count()
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local count = item:get_count()
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@ -45,7 +48,7 @@ local function eject_drops(drops, pos, radius)
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if count < max then
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if count < max then
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item:set_count(count)
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item:set_count(count)
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end
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end
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rand_pos(pos, drop_pos, radius)
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tnt.rand_pos(pos, drop_pos, radius)
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local obj = minetest.add_item(drop_pos, item)
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local obj = minetest.add_item(drop_pos, item)
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if obj then
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if obj then
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obj:get_luaentity().collect = true
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obj:get_luaentity().collect = true
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@ -58,7 +61,7 @@ local function eject_drops(drops, pos, radius)
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end
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end
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end
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end
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local function add_drop(drops, item)
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function tnt.add_drop(drops, item)
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item = ItemStack(item)
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item = ItemStack(item)
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local name = item:get_name()
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local name = item:get_name()
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if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
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if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
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@ -73,9 +76,9 @@ local function add_drop(drops, item)
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end
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end
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end
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end
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local fire_node = {name="fire:basic_flame"}
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tnt.fire_node = {name="fire:basic_flame"}
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local function destroy(drops, pos, cid)
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function tnt.destroy(drops, pos, cid)
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if minetest.is_protected(pos, "") then
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if minetest.is_protected(pos, "") then
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return
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return
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end
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end
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@ -84,6 +87,7 @@ local function destroy(drops, pos, cid)
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def.on_blast(vector.new(pos), 1)
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def.on_blast(vector.new(pos), 1)
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return
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return
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end
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end
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local def = tnt.cid_data[cid]
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if def and def.flammable then
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if def and def.flammable then
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minetest.set_node(pos, fire_node)
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minetest.set_node(pos, fire_node)
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else
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else
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@ -91,14 +95,14 @@ local function destroy(drops, pos, cid)
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if def then
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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for _, item in ipairs(node_drops) do
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add_drop(drops, item)
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tnt.add_drop(drops, item)
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end
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end
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end
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end
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end
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end
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end
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end
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local function calc_velocity(pos1, pos2, old_vel, power)
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function tnt.calc_velocity(pos1, pos2, old_vel, power)
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local vel = vector.direction(pos1, pos2)
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local vel = vector.direction(pos1, pos2)
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vel = vector.normalize(vel)
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vel = vector.normalize(vel)
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vel = vector.multiply(vel, power)
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vel = vector.multiply(vel, power)
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@ -113,7 +117,7 @@ local function calc_velocity(pos1, pos2, old_vel, power)
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return vel
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return vel
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end
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end
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local function entity_physics(pos, radius)
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function tnt.entity_physics(pos, radius)
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-- Make the damage radius larger than the destruction radius
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-- Make the damage radius larger than the destruction radius
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radius = radius * 2
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radius = radius * 2
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local objs = minetest.get_objects_inside_radius(pos, radius)
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local objs = minetest.get_objects_inside_radius(pos, radius)
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@ -132,7 +136,7 @@ local function entity_physics(pos, radius)
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end
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end
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end
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end
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local function add_effects(pos, radius)
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function tnt.add_effects(pos, radius)
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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amount = 128,
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amount = 128,
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time = 1,
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time = 1,
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@ -150,7 +154,7 @@ local function add_effects(pos, radius)
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})
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})
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end
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end
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local function burn(pos)
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function tnt.burn(pos)
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local name = minetest.get_node(pos).name
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local name = minetest.get_node(pos).name
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if name == "tnt:tnt" then
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if name == "tnt:tnt" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.sound_play("tnt_ignite", {pos=pos})
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@ -163,7 +167,7 @@ local function burn(pos)
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end
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end
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end
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end
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local function explode(pos, radius)
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function tnt.explode(pos, radius)
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local pos = vector.round(pos)
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local pos = vector.round(pos)
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local vm = VoxelManip()
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local vm = VoxelManip()
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local pr = PseudoRandom(os.time())
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local pr = PseudoRandom(os.time())
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@ -201,15 +205,15 @@ local function explode(pos, radius)
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end
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end
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local function boom(pos)
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function tnt.boom(pos)
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.get_node_timer(pos):start(0.5)
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minetest.get_node_timer(pos):start(0.5)
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local drops = explode(pos, radius)
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local drops = tnt.explode(pos, tnt.radius)
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entity_physics(pos, radius)
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tnt.entity_physics(pos, tnt.radius)
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eject_drops(drops, pos, radius)
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tnt.eject_drops(drops, pos, tnt.radius)
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add_effects(pos, radius)
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tnt.add_effects(pos, tnt.radius)
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end
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end
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minetest.register_node("tnt:tnt", {
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minetest.register_node("tnt:tnt", {
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@ -227,7 +231,7 @@ minetest.register_node("tnt:tnt", {
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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burn(pos)
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burn(pos)
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end,
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end,
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mesecons = {effector = {action_on = boom}},
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mesecons = {effector = {action_on = tnt.boom}},
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})
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})
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minetest.register_node("tnt:tnt_burning", {
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minetest.register_node("tnt:tnt_burning", {
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@ -245,7 +249,7 @@ minetest.register_node("tnt:tnt_burning", {
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light_source = 5,
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light_source = 5,
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drop = "",
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_timer = boom,
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on_timer = tnt.boom,
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-- unaffected by explosions
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-- unaffected by explosions
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on_blast = function() end,
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on_blast = function() end,
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})
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})
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@ -279,10 +283,10 @@ minetest.register_node("tnt:gunpowder", {
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},
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},
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groups = {dig_immediate=2,attached_node=1},
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groups = {dig_immediate=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == "default:torch" then
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burn(pos)
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tnt.burn(pos)
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end
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end
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end,
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end,
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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@ -317,7 +321,7 @@ minetest.register_node("tnt:gunpowder_burning", {
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for dz = -1, 1 do
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for dz = -1, 1 do
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for dy = -1, 1 do
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for dy = -1, 1 do
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if not (dx == 0 and dz == 0) then
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if not (dx == 0 and dz == 0) then
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burn({
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tnt.burn({
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x = pos.x + dx,
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x = pos.x + dx,
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y = pos.y + dy,
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y = pos.y + dy,
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z = pos.z + dz,
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z = pos.z + dz,
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@ -337,7 +341,7 @@ minetest.register_abm({
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 1,
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interval = 1,
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chance = 1,
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chance = 1,
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action = burn,
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action = tnt.burn,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -358,4 +362,3 @@ minetest.register_craft({
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if minetest.setting_get("log_mods") then
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if minetest.setting_get("log_mods") then
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minetest.debug("[TNT] Loaded!")
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minetest.debug("[TNT] Loaded!")
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end
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end
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