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https://github.com/luanti-org/minetest_game.git
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Doors: Allow arbitrary recipe to be passed, even nil
This allows mod makers to register their own recipies, including none, to register doors.
This commit is contained in:
parent
8422f2ef52
commit
363b95c003
2 changed files with 27 additions and 13 deletions
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@ -352,14 +352,12 @@ function doors.register(name, def)
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},
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})
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minetest.register_craft({
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output = "doors:" .. name,
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recipe = {
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{def.material,def.material};
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{def.material,def.material};
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{def.material,def.material};
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}
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})
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if def.recipe then
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minetest.register_craft({
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output = "doors:" .. name,
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recipe = def.recipe,
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})
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end
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_doors.registered_doors["doors:" .. name .. "_a"] = true
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_doors.registered_doors["doors:" .. name .. "_b"] = true
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@ -370,7 +368,11 @@ doors.register("door_wood", {
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description = "Wooden Door",
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inventory_image = "doors_item_wood.png",
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groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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material = "group:wood",
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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}
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})
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doors.register("door_steel", {
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@ -379,7 +381,11 @@ doors.register("door_steel", {
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
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material = "default:steel_ingot",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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}
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})
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doors.register("door_glass", {
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@ -387,8 +393,12 @@ doors.register("door_glass", {
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description = "Glass Door",
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inventory_image = "doors_item_glass.png",
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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material = "default:glass",
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sounds = default.node_sound_glass_defaults(),
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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}
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})
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doors.register("door_obsidian_glass", {
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@ -396,8 +406,12 @@ doors.register("door_obsidian_glass", {
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description = "Glass Door",
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inventory_image = "doors_item_obsidian_glass.png",
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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material = "default:obsidian_glass",
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sounds = default.node_sound_glass_defaults(),
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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},
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})
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----trapdoor----
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