Move protected check; Change level to 8

This commit is contained in:
An0n3m0us 2019-06-18 12:47:59 +01:00
parent 110e61d98e
commit 3884239dd8

View file

@ -591,7 +591,7 @@ minetest.register_node("default:snow", {
floodable = true,
walkable = true,
drawtype = "nodebox",
leveled = 7,
leveled = 8,
node_box = {
type = "leveled",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
@ -654,13 +654,6 @@ minetest.register_node("default:snow", {
return itemstack, false
end
-- Check if area is protected
local playername = player and player:get_player_name() or ""
if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername)
return itemstack, false
end
-- If node under is buildable_to, place into it instead (eg. snow)
local pos, node
if olddef_under.buildable_to then
@ -687,6 +680,13 @@ minetest.register_node("default:snow", {
end
end
-- Check if area is protected
local playername = player and player:get_player_name() or ""
if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername)
return itemstack, false
end
-- grow the snow
local level = minetest.get_node_level(pos)
level = level + 8