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Allow buckets to pick up partially full liquid nodes when liquid_finite is enabled.
Also give water and lava buckets a description.
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1 changed files with 42 additions and 13 deletions
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@ -1,6 +1,8 @@
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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local liquid_max = 8 --The number of water levels when liquid_finite is enabled
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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@ -22,7 +24,7 @@ bucket.liquids = {}
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image)
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
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bucket.liquids[source] = {
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source = source,
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flowing = flowing,
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@ -32,6 +34,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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@ -40,17 +43,37 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
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if pointed_thing.type ~= "node" then
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return
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end
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local place_liquid = function(pos, node, source, flowing, fullness)
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if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
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minetest.env:add_node(pos, {name=source, param2=fullness})
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return
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elseif node.name == flowing then
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fullness = fullness + node.param2
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elseif node.name == source then
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fullness = liquid_max
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end
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if fullness >= liquid_max then
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minetest.env:add_node(pos, {name=source, param2=liquid_max})
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else
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minetest.env:add_node(pos, {name=flowing, param2=fullness})
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end
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end
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-- Check if pointing to a buildable node
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n = minetest.env:get_node(pointed_thing.under)
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if minetest.registered_nodes[n.name].buildable_to then
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local node = minetest.env:get_node(pointed_thing.under)
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local fullness = tonumber(itemstack:get_metadata())
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if minetest.registered_nodes[node.name].buildable_to then
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-- buildable; replace the node
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minetest.env:add_node(pointed_thing.under, {name=source})
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place_liquid(pointed_thing.under, node, source, flowing, fullness)
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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n = minetest.env:get_node(pointed_thing.above)
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if minetest.registered_nodes[n.name].buildable_to then
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minetest.env:add_node(pointed_thing.above,{name=source})
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local node = minetest.env:get_node(pointed_thing.above)
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if minetest.registered_nodes[node.name].buildable_to then
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place_liquid(pointed_thing.above, node, source, flowing, fullness)
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else
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-- do not remove the bucket with the liquid
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return
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@ -73,11 +96,15 @@ minetest.register_craftitem("bucket:bucket_empty", {
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return
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end
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-- Check if pointing to a liquid source
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n = minetest.env:get_node(pointed_thing.under)
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liquiddef = bucket.liquids[n.name]
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if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
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node = minetest.env:get_node(pointed_thing.under)
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liquiddef = bucket.liquids[node.name]
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
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(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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minetest.env:add_node(pointed_thing.under, {name="air"})
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return {name=liquiddef.itemname}
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if node.name == liquiddef.source then node.param2 = liquid_max end
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return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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end
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end,
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})
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@ -86,14 +113,16 @@ bucket.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket:bucket_water",
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"bucket_water.png"
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"bucket_water.png",
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"Water bucket"
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)
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bucket.register_liquid(
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"default:lava_source",
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"default:lava_flowing",
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"bucket:bucket_lava",
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"bucket_lava.png"
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"bucket_lava.png",
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"Lava bucket"
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)
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minetest.register_craft({
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