Remove unused and clean up missused variable-value assignments.

* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
This commit is contained in:
Tim 2016-06-26 13:34:14 +02:00 committed by paramat
parent d7a7456007
commit 4473627de0
12 changed files with 22 additions and 31 deletions

View file

@ -15,7 +15,7 @@ local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local formspec, title, text, owner = "", "", "", player_name
local title, text, owner = "", "", player_name
local page, page_max, lines, string = 1, 1, {}, ""
if data then
@ -38,6 +38,7 @@ local function book_on_use(itemstack, user)
end
end
local formspec
if owner == player_name then
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
@ -152,7 +153,6 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
return
end
local copy = ItemStack("default:book_written")
local original
local index
for i = 1, player:get_inventory():get_size("craft") do

View file

@ -111,7 +111,6 @@ local function furnace_node_timer(pos, elapsed)
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local fuellist = inv:get_list("fuel")
local dstlist = inv:get_list("dst")
--
-- Cooking
@ -172,7 +171,7 @@ local function furnace_node_timer(pos, elapsed)
-- Update formspec, infotext and node
--
local formspec = inactive_formspec
local item_state = ""
local item_state
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)

View file

@ -176,8 +176,8 @@ function default.grow_tree(pos, is_apple_tree, bad)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 2, y = pos.y, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
{x = x - 2, y = y, z = z - 2},
{x = x + 2, y = y + height + 1, z = z + 2}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
@ -211,8 +211,8 @@ function default.grow_jungle_tree(pos, bad)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
{x = x - 3, y = y - 1, z = z - 3},
{x = x + 3, y = y + height + 1, z = z + 3}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
@ -331,7 +331,7 @@ function default.grow_pine_tree(pos, snow)
end
end
local dev = 2
dev = 2
for yy = my + 1, my + 2 do
for zz = z - dev, z + dev do
local vi = a:index(x - dev, yy, zz)