add steel bar doors and trapdoors

This commit is contained in:
TumeniNodes 2019-08-14 00:31:15 -04:00
parent 3a3f71aa50
commit 4582240f98
7 changed files with 88 additions and 46 deletions

View file

@ -52,6 +52,12 @@ Glass door textures by Krock and paramat based on textures by VanessaE (CC BY-SA
doors_door_glass.png
doors_item_glass.png
Steel Bar door textures by TumeniNodes based on textures by Gambit (CC BY-SA 3.0):
doors_door_bar.png
doors_item_bar.png
doors_trapdoor_bar.png
doors_trapdoor_bar_side.png: derived from doors_trapdoor_steel_side.png by paramat (CC BY-SA 3.0)
All other textures (created by PilzAdam) (CC BY-SA 3.0):
Door textures were converted to the new texture map by sofar, paramat and

View file

@ -448,61 +448,77 @@ function doors.register(name, def)
end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
}
tiles = {{name = "doors_door_wood.png", backface_culling = true}},
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
}
})
doors.register("door_steel", {
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
description = "Steel Door",
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
description = "Steel Door",
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
}
tiles = {"doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
}
})
doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
},
tiles = {"doors_door_obsidian_glass.png"},
description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
}
})
doors.register("door_bar", {
tiles = {{name = "doors_door_bar.png", backface_culling = true}},
description = "Steel Bar Door",
inventory_image = "doors_item_bar.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:tin_ingot", "default:tin_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
},
})
-- Capture mods using the old API as best as possible.
@ -700,6 +716,18 @@ doors.register_trapdoor("doors:trapdoor_steel", {
groups = {cracky = 1, level = 2, door = 1},
})
doors.register_trapdoor("doors:trapdoor_bar", {
description = "Steel Bar Trapdoor",
inventory_image = "doors_trapdoor_bar.png",
wield_image = "doors_trapdoor_bar.png",
tile_front = "doors_trapdoor_bar.png",
tile_side = "doors_trapdoor_bar_side.png",
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {cracky = 1, level = 2, door = 1},
})
minetest.register_craft({
output = "doors:trapdoor 2",
recipe = {
@ -717,6 +745,13 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'doors:trapdoor_bar',
recipe = {
{"default:tin_ingot", "default:tin_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
----fence gate----

View file

@ -38,6 +38,7 @@ Copyright (C) 2014-2016 BlockMen
Copyright (C) 2015-2016 sofar
Copyright (C) 2016 red-001
Copyright (C) 2016 paramat
Copyright (C) 2016-2019 TumeniNodes
You are free to:
Share — copy and redistribute the material in any medium or format.

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