Sort loot registration into respective mods

This commit is contained in:
An0n3m0us 2020-02-20 23:37:57 +00:00
parent 34b410319e
commit 46e4c7be12
9 changed files with 47 additions and 20 deletions

View file

@ -225,3 +225,19 @@ minetest.register_craft({
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})
-- Register buckets as dungeon loot
if dungeon_loot and dungeon_loot.register then
local loot_list = {
{name = "bucket:bucket_empty", chance = 0.55},
-- water in deserts/ice or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45,
types = {"sandstone", "desert", "ice"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
types = {"normal"}},
}
for _,loot in pairs(loot_list) do
dungeon_loot.register(loot)
end
end

View file

@ -1,3 +1,3 @@
name = bucket
description = Minetest Game mod: bucket
depends = default
depends = default, dungeon_loot