Sort loot registration into respective mods

This commit is contained in:
An0n3m0us 2020-02-20 23:37:57 +00:00
parent 34b410319e
commit 46e4c7be12
9 changed files with 47 additions and 20 deletions

View file

@ -225,3 +225,19 @@ minetest.register_craft({
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})
-- Register buckets as dungeon loot
if dungeon_loot and dungeon_loot.register then
local loot_list = {
{name = "bucket:bucket_empty", chance = 0.55},
-- water in deserts/ice or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45,
types = {"sandstone", "desert", "ice"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
types = {"normal"}},
}
for _,loot in pairs(loot_list) do
dungeon_loot.register(loot)
end
end

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@ -1,3 +1,3 @@
name = bucket
description = Minetest Game mod: bucket
depends = default
depends = default, dungeon_loot

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@ -19,3 +19,10 @@ carts.path_distance_max = 3
dofile(carts.modpath.."/functions.lua")
dofile(carts.modpath.."/rails.lua")
dofile(carts.modpath.."/cart_entity.lua")
-- Register rails as dungeon loot
if dungeon_loot and dungeon_loot.register then
dungeon_loot.register({
name = "carts:rail", chance = 0.35, count = {1, 6}
})
end

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@ -1,3 +1,3 @@
name = carts
description = Carts (formerly boost_cart)
depends = default, player_api
depends = default, player_api, dungeon_loot

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@ -1,26 +1,10 @@
dungeon_loot.registered_loot = {
-- buckets
{name = "bucket:bucket_empty", chance = 0.55},
-- water in deserts/ice or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45,
types = {"sandstone", "desert", "ice"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
types = {"normal"}},
-- various items
{name = "default:stick", chance = 0.6, count = {3, 6}},
{name = "default:flint", chance = 0.4, count = {1, 3}},
{name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}},
{name = "carts:rail", chance = 0.35, count = {1, 6}},
-- farming / consumable
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "default:apple", chance = 0.4, count = {1, 4}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
types = {"normal"}},
{name = "default:cactus", chance = 0.4, count = {1, 4},
types = {"sandstone", "desert"}},

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@ -144,3 +144,16 @@ minetest.register_craft({
recipe = "farming:hoe_wood",
burntime = 5,
})
-- Register farming items as dungeon loot
if dungeon_loot and dungeon_loot.register then
local loot_list = {
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
types = {"normal"}},
}
for _,loot in pairs(loot_list) do
dungeon_loot.register(loot)
end
end

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@ -1,3 +1,3 @@
name = farming
description = Minetest Game mod: farming
depends = default, wool, stairs
depends = default, wool, stairs, dungeon_loot

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@ -228,3 +228,10 @@ minetest.register_craft({
recipe = "vessels:shelf",
burntime = 30,
})
-- Register glass fragments as dungeon loot
if dungeon_loot and dungeon_loot.register then
dungeon_loot.register({
name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}
})
end

View file

@ -1,3 +1,3 @@
name = vessels
description = Minetest Game mod: vessels
depends = default
depends = default, dungeon_loot