Make TNT respect on_blast, implement on_blast for some nodes

Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
This commit is contained in:
Wuzzy 2015-03-07 08:32:00 +01:00
parent 41837e6193
commit 47636791b1
4 changed files with 33 additions and 19 deletions

View file

@ -1234,6 +1234,7 @@ minetest.register_node("default:chest_locked", {
)
end
end,
on_blast = function() end,
})

View file

@ -25,6 +25,9 @@ function doors.register_door(name, def)
if not def.sound_open_door then
def.sound_open_door = "doors_door_open"
end
if def.only_placer_can_open then
def.on_blast = function() end
end
minetest.register_craftitem(name, {
@ -173,7 +176,8 @@ function doors.register_door(name, def)
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
sunlight_propagates = def.sunlight,
on_blast = def.on_blast,
})
minetest.register_node(name.."_t_1", {
@ -205,7 +209,8 @@ function doors.register_door(name, def)
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
sunlight_propagates = def.sunlight,
on_blast = def.on_blast,
})
minetest.register_node(name.."_b_2", {
@ -237,7 +242,8 @@ function doors.register_door(name, def)
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
sunlight_propagates = def.sunlight,
on_blast = def.on_blast,
})
minetest.register_node(name.."_t_2", {
@ -269,7 +275,8 @@ function doors.register_door(name, def)
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
sunlight_propagates = def.sunlight,
on_blast = def.on_blast,
})
end

View file

@ -24,6 +24,8 @@ minetest.register_node("fire:basic_flame", {
on_destruct = function(pos)
minetest.after(0, fire.on_flame_remove_at, pos)
end,
on_blast = function() end,
})
fire.D = 6

View file

@ -82,7 +82,14 @@ local function destroy(drops, pos, cid)
if def and def.flammable then
minetest.set_node(pos, fire_node)
else
minetest.remove_node(pos)
local nodename = minetest.get_node(pos).name
local on_blast = minetest.registered_nodes[nodename].on_blast
if on_blast ~= nil then
on_blast(pos, 1)
return
else
minetest.remove_node(pos)
end
if def then
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
@ -172,12 +179,6 @@ local function explode(pos, radius)
local p = {}
local c_air = minetest.get_content_id("air")
local c_tnt = minetest.get_content_id("tnt:tnt")
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
local c_boom = minetest.get_content_id("tnt:boom")
local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do
for y = -radius, radius do
@ -189,13 +190,7 @@ local function explode(pos, radius)
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if cid == c_tnt or cid == c_gunpowder then
burn(p)
elseif cid ~= c_tnt_burning and
cid ~= c_gunpowder_burning and
cid ~= c_air and
cid ~= c_fire and
cid ~= c_boom then
if cid ~= c_air then
destroy(drops, p, cid)
end
end
@ -231,6 +226,9 @@ minetest.register_node("tnt:tnt", {
minetest.get_node_timer(pos):start(4)
end
end,
on_blast = function(pos, intensity)
burn(pos)
end,
mesecons = {effector = {action_on = boom}},
})
@ -250,6 +248,7 @@ minetest.register_node("tnt:tnt_burning", {
drop = "",
sounds = default.node_sound_wood_defaults(),
on_timer = boom,
on_blast = function() end,
})
minetest.register_node("tnt:boom", {
@ -262,6 +261,7 @@ minetest.register_node("tnt:boom", {
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
on_blast = function() end,
})
minetest.register_node("tnt:gunpowder", {
@ -285,6 +285,9 @@ minetest.register_node("tnt:gunpowder", {
burn(pos)
end
end,
on_blast = function(pos, intensity)
burn(pos)
end,
})
minetest.register_node("tnt:gunpowder_burning", {
@ -324,7 +327,8 @@ minetest.register_node("tnt:gunpowder_burning", {
end
end
minetest.remove_node(pos)
end
end,
on_blast = function() end,
})
minetest.register_abm({