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Get rid of recursive call in default.dig_up
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511619253f
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4ce5dba268
2 changed files with 19 additions and 6 deletions
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@ -293,12 +293,25 @@ minetest.register_abm({
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-- Dig upwards
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--
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function default.dig_up(pos, node, digger)
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local in_dig_up = false
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function default.dig_up(pos, node, digger, max_height)
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if in_dig_up then return end -- Avoid excess calls
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if digger == nil then return end
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name then
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minetest.node_dig(np, nn, digger)
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max_height = max_height or tonumber(minetest.settings:get("mapgen_limit")) or 31007
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for y = pos.y + 1, max_height do
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local up_pos = { x = pos.x, y = y, z = pos.z}
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local up_node = minetest.get_node(up_pos)
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if up_node.name == node.name then
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in_dig_up = true
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if not minetest.dig_node(up_pos, digger) then
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in_dig_up = false
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break
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end
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in_dig_up = false
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else
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break
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end
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end
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end
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@ -17,7 +17,7 @@ default.get_translator = S
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-- and avoids obscure, hard to debug runtime errors.
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-- This section should be updated before release and older checks can be dropped
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-- when newer ones are introduced.
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if ItemStack("").add_wear_by_uses == nil then
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if not minetest.features.node_interaction_actor then
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error("\nThis version of Minetest Game is incompatible with your engine version "..
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"(which is too old). You should download a version of Minetest Game that "..
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"matches the installed engine version.\n")
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