Add needed tileable flags for grass nodes

This commit is contained in:
RealBadAngel 2015-08-12 08:29:05 +02:00
parent 0c5f6dabc0
commit 4e52c72fed

View file

@ -264,7 +264,9 @@ minetest.register_node("default:dirt", {
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly=3,soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
@ -274,10 +276,9 @@ minetest.register_node("default:dirt_with_grass", {
minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png",
"default_dirt.png",
"default_dirt.png^default_dry_grass_side.png"
},
tiles = {"default_dry_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
@ -287,7 +288,9 @@ minetest.register_node("default:dirt_with_dry_grass", {
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
tiles = {"default_grass_footsteps.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
@ -297,7 +300,9 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
minetest.register_node("default:dirt_with_snow", {
description = "Dirt with Snow",
tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly=3,soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
@ -356,19 +361,19 @@ minetest.register_node("default:snow", {
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {crumbly=3,falling_node=1},
groups = {crumbly = 3, falling_node = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
footstep = {name = "default_snow_footstep", gain = 0.25},
dug = {name = "default_snow_footstep", gain = 0.75},
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name="default:dirt_with_snow"})
minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end,
})
@ -546,7 +551,10 @@ minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
tiles = {{name = "default_junglesapling.png",
tileable_vertical = false,
tileable_horizontal = false,
}},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
@ -946,7 +954,33 @@ for i=2,5 do
})
end
for i = 1, 5 do
minetest.register_node("default:dry_grass_1", {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_1.png"},
inventory_image = "default_dry_grass_3.png",
wield_image = "default_dry_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random dry grass node
local stack = ItemStack("default:dry_grass_"..math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:dry_grass_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
for i=2,5 do
minetest.register_node("default:dry_grass_"..i, {
description = "Dry Grass",
drawtype = "plantlike",
@ -958,13 +992,7 @@ for i = 1, 5 do
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {
snappy = 3,
flammable = 3,
flora = 1,
attached_node = 1,
not_in_creative_inventory = 1
},
groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {