change back the spacing in game_api.txt

This commit is contained in:
HybridDog 2020-09-24 14:11:57 +02:00
parent 4e8db84635
commit 4f237ebbef

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@ -348,50 +348,31 @@ The farming API allows you to easily register plants and hoes.
### Hoe Definition ### Hoe Definition
{ {
-- Description for tooltip description = "My Hoe", -- Description for the tooltip
description = "My Hoe", inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
max_uses = 30, -- Uses until destroyed
-- Image to be used as wield- and inventory image material = "", -- Material for recipes
inventory_image = "unknown_item.png", recipe = { -- Craft recipe, if material isn't used
-- Uses until destroyed
max_uses = 30,
-- Material for recipes
material = "",
-- Craft recipe, if material isn't used
recipe = {
{"air", "air", "air"}, {"air", "air", "air"},
{"", "group:stick"}, {"", "group:stick"},
{"", "group:stick"}, {"", "group:stick"},
} }
} }
### Plant definition ### Plant definition
{ {
-- Description of seed item description = "My Plant", -- Description of seed item
description = "My Plant", harvest_description = "", -- Description of harvest item
-- (optional, derived automatically if not provided)
-- Description of harvest item (optional, derived automatically if not inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
-- provided) steps = 8, -- How many steps the plant has to grow, until it can be harvested
harvest_description = "", -- ^ Always provide a plant texture for each step,
-- format: modname_plantname_i.png (i = stepnumber)
-- Image to be used as seed's wield- and inventory image fertility = {"grassland"}, -- Groups of soil nodes on which the seed can grow
inventory_image = "unknown_item.png", minlight = 1, -- Minimum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow
-- How many steps the plant has to grow, until it can be harvested
steps = 8,
-- ^ Always provide a plant texture for each step, format:
-- modname_plantname_i.png (i = stepnumber)
-- Groups of soil nodes on which the seed can grow
fertility = {"grassland"},
-- Minimum and maximum light to grow
minlight = 1,
maxlight = default.LIGHT_MAX
} }