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Handle situation when set_lighting is not available
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@ -110,7 +110,7 @@ local function update_clouds()
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), 2),
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speed = {x = n_speedx * 4, z = n_speedz * 4},
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})
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if weather.shadows_enabled then
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if weather.shadows_enabled and player.set_lighting ~= nil then
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player:set_lighting({shadows = { intensity = 0.5 - density / 2.0} })
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end
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end
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