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https://github.com/luanti-org/minetest_game.git
synced 2025-05-21 06:43:17 -04:00
Fix it for once and all
This commit is contained in:
parent
be261573ba
commit
5e867aa205
3 changed files with 16 additions and 13 deletions
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@ -63,10 +63,12 @@ function boat.on_rightclick(self, clicker)
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clicker:set_pos(pos)
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clicker:set_pos(pos)
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end)
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end)
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elseif not self.driver then
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elseif not self.driver then
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self.driver = name
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clicker:set_attach(self.object, "",
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clicker:set_attach(self.object, "",
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{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
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{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
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self.driver = name
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player_api.player_attached[name] = true
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player_api.player_attached[name] = true
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minetest.after(0.2, function()
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minetest.after(0.2, function()
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player_api.set_animation(clicker, "sit", 30)
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player_api.set_animation(clicker, "sit", 30)
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end)
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end)
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@ -79,10 +81,11 @@ end
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function boat.on_detach_child(self, child)
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function boat.on_detach_child(self, child)
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if child and child:get_player_name() == self.driver then
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if child and child:get_player_name() == self.driver then
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player_api.player_attached[child:get_player_name()] = false
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player_api.player_attached[child:get_player_name()] = false
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end
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self.driver = nil
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self.driver = nil
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self.auto = false
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self.auto = false
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end
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end
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end
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function boat.on_activate(self, staticdata, dtime_s)
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function boat.on_activate(self, staticdata, dtime_s)
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@ -29,15 +29,10 @@ function cart_entity:on_rightclick(clicker)
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end
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end
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local player_name = clicker:get_player_name()
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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if self.driver and player_name == self.driver then
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self.driver = nil
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carts:manage_attachment(clicker, nil)
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carts:manage_attachment(clicker, nil)
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elseif not self.driver then
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elseif not self.driver then
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self.driver = player_name
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carts:manage_attachment(clicker, self.object)
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carts:manage_attachment(clicker, self.object)
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self.driver = player_name
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-- player_api does not update the animation
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-- when the player is attached, reset to default animation
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player_api.set_animation(clicker, "stand")
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end
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end
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end
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end
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@ -66,10 +61,11 @@ end
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-- 0.5.x and later: When the driver leaves
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-- 0.5.x and later: When the driver leaves
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function cart_entity:on_detach_child(child)
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function cart_entity:on_detach_child(child)
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if child and child:get_player_name() == self.driver then
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if child and child:get_player_name() == self.driver then
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-- Clean up eye height
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carts:manage_attachment(child, nil)
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carts:manage_attachment(child, nil)
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end
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self.driver = nil
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self.driver = nil
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end
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end
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end
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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@ -12,7 +12,7 @@ function carts:manage_attachment(player, obj)
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end
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end
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local status = obj ~= nil
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local status = obj ~= nil
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if player:get_attach() == obj then
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if obj and player:get_attach() == obj then
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return
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return
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end
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end
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player_api.player_attached[player_name] = status
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player_api.player_attached[player_name] = status
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@ -20,6 +20,10 @@ function carts:manage_attachment(player, obj)
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if status then
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if status then
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player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
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player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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-- player_api does not update the animation
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-- when the player is attached, reset to default animation
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player_api.set_animation(player, "stand")
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else
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else
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player:set_detach()
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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