From 5f0b41f95ec3ff3475ecb15ba0fd7156257ac318 Mon Sep 17 00:00:00 2001 From: Panquesito7 Date: Mon, 20 Apr 2020 17:15:26 -0500 Subject: [PATCH] Use Player API functions --- mods/beds/functions.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua index ae632a98..5c24d0cf 100644 --- a/mods/beds/functions.lua +++ b/mods/beds/functions.lua @@ -71,10 +71,10 @@ local function lay_down(player, pos, bed_pos, state, skip) -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) player:set_look_horizontal(math.random(1, 180) / 100) - default.player_attached[name] = false + player_api.player_attached[name] = false player:set_physics_override(1, 1, 1) hud_flags.wielditem = true - default.player_set_animation(player, "stand" , 30) + player_api.set_animation(player, "stand" , 30) -- lay down else @@ -90,9 +90,9 @@ local function lay_down(player, pos, bed_pos, state, skip) local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} player:set_physics_override(0, 0, 0) player:set_pos(p) - default.player_attached[name] = true + player_api.player_attached[name] = true hud_flags.wielditem = false - default.player_set_animation(player, "lay" , 0) + player_api.set_animation(player, "lay" , 0) end player:hud_set_flags(hud_flags)