Add many wooden fences

- Add fences made out of the four kinds of wood registered in default with their craft recipe
This commit is contained in:
LeMagnesium 2015-09-04 12:46:22 +02:00
parent f3dc78204c
commit 650de68daf
4 changed files with 63 additions and 30 deletions

View file

@ -35,14 +35,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:fence_wood 2',
recipe = {
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
minetest.register_craft({
output = 'default:sign_wall',
recipe = {

62
mods/default/fences.lua Normal file
View file

@ -0,0 +1,62 @@
--
-- Fences
--
--[[
default:fence_wood
default:fence_acacia_wood
default:fence_junglewood
default:fence_pine_wood
]]
function default.register_fence(name, desc, groups, sounds)
if groups then
groups.fence = 1
end
local texture_name = minetest.registered_items["default:" .. name].tiles[1]
local fence_texture =
"default_fence_overlay.png^" .. texture_name .. "^default_fence_overlay.png" ..
"^[makealpha:255,126,126"
minetest.register_node("default:fence_" .. name, {
description = desc,
drawtype = "fencelike",
tiles = {"default_" .. name .. ".png"},
inventory_image = fence_texture,
wield_image = fence_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = groups,
sounds = sounds,
})
minetest.register_craft({
output = "default:fence_" .. name .. " 2",
recipe = {
{"default:" .. name, "default:stick", "default:" .. name},
{"default:" .. name, "default:stick", "default:" .. name},
}
})
end
default.register_fence("wood", "Wooden Fence",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
default.node_sound_wood_defaults())
default.register_fence("acacia_wood", "Acacia Wood Fence",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
default.node_sound_wood_defaults())
default.register_fence("junglewood", "Jungle Wood Fence",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
default.node_sound_wood_defaults())
default.register_fence("pine_wood", "Pine Wood Fence",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
default.node_sound_wood_defaults())

View file

@ -37,6 +37,7 @@ default.gui_survival_form = "size[8,8.5]"..
-- Load files
dofile(minetest.get_modpath("default").."/functions.lua")
dofile(minetest.get_modpath("default").."/nodes.lua")
dofile(minetest.get_modpath("default").."/fences.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/craftitems.lua")

View file

@ -146,8 +146,6 @@ default:sign_wall
default:ladder
default:fence_wood
default:glass
default:obsidian_glass
@ -1612,26 +1610,6 @@ minetest.register_node("default:ladder", {
})
local fence_texture =
"default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
inventory_image = fence_texture,
wield_image = fence_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike_framed_optional",