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Add many wooden fences
- Add fences made out of the four kinds of wood registered in default with their craft recipe
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parent
f3dc78204c
commit
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4 changed files with 63 additions and 30 deletions
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@ -35,14 +35,6 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = 'default:fence_wood 2',
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recipe = {
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{'group:stick', 'group:stick', 'group:stick'},
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{'group:stick', 'group:stick', 'group:stick'},
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}
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})
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minetest.register_craft({
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minetest.register_craft({
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output = 'default:sign_wall',
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output = 'default:sign_wall',
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recipe = {
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recipe = {
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62
mods/default/fences.lua
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62
mods/default/fences.lua
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@ -0,0 +1,62 @@
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--
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-- Fences
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--
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--[[
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default:fence_wood
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default:fence_acacia_wood
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default:fence_junglewood
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default:fence_pine_wood
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]]
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function default.register_fence(name, desc, groups, sounds)
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if groups then
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groups.fence = 1
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end
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local texture_name = minetest.registered_items["default:" .. name].tiles[1]
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local fence_texture =
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"default_fence_overlay.png^" .. texture_name .. "^default_fence_overlay.png" ..
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"^[makealpha:255,126,126"
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minetest.register_node("default:fence_" .. name, {
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description = desc,
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drawtype = "fencelike",
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tiles = {"default_" .. name .. ".png"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = groups,
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sounds = sounds,
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})
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minetest.register_craft({
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output = "default:fence_" .. name .. " 2",
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recipe = {
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{"default:" .. name, "default:stick", "default:" .. name},
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{"default:" .. name, "default:stick", "default:" .. name},
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}
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})
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end
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default.register_fence("wood", "Wooden Fence",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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default.node_sound_wood_defaults())
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default.register_fence("acacia_wood", "Acacia Wood Fence",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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default.node_sound_wood_defaults())
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default.register_fence("junglewood", "Jungle Wood Fence",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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default.node_sound_wood_defaults())
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default.register_fence("pine_wood", "Pine Wood Fence",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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default.node_sound_wood_defaults())
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@ -37,6 +37,7 @@ default.gui_survival_form = "size[8,8.5]"..
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-- Load files
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-- Load files
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dofile(minetest.get_modpath("default").."/functions.lua")
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dofile(minetest.get_modpath("default").."/functions.lua")
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dofile(minetest.get_modpath("default").."/nodes.lua")
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dofile(minetest.get_modpath("default").."/nodes.lua")
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dofile(minetest.get_modpath("default").."/fences.lua")
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dofile(minetest.get_modpath("default").."/furnace.lua")
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dofile(minetest.get_modpath("default").."/furnace.lua")
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dofile(minetest.get_modpath("default").."/tools.lua")
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dofile(minetest.get_modpath("default").."/tools.lua")
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dofile(minetest.get_modpath("default").."/craftitems.lua")
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dofile(minetest.get_modpath("default").."/craftitems.lua")
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@ -146,8 +146,6 @@ default:sign_wall
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default:ladder
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default:ladder
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default:fence_wood
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default:glass
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default:glass
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default:obsidian_glass
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default:obsidian_glass
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@ -1612,26 +1610,6 @@ minetest.register_node("default:ladder", {
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})
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})
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local fence_texture =
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"default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("default:fence_wood", {
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description = "Wooden Fence",
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drawtype = "fencelike",
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tiles = {"default_wood.png"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:glass", {
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minetest.register_node("default:glass", {
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description = "Glass",
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description = "Glass",
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drawtype = "glasslike_framed_optional",
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drawtype = "glasslike_framed_optional",
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