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Merge bbf47e4e67
into 1d4eb43f26
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commit
6fa84e7cf8
1 changed files with 22 additions and 3 deletions
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@ -16,10 +16,29 @@ animation_blend = 0
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default_model = "character.x"
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default_model = "character.x"
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default_textures = {"character.png", }
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default_textures = {"character.png", }
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if default.player == nil then
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default.player = {}
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end
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-- Each model (character.x weild3d_character.x pony.x etc)
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-- may have different uh... indexes(?) for the state changes
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-- such as beginning to stand or done sitting.
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local animations = {}
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default.player.register_model_animation = function(model,animation)
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animations[model] = animation
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end
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-- Frame ranges for each player model
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-- Frame ranges for each player model
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function player_get_animations(model)
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function player_get_animations(model)
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if model == "character.x" then
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local animation = animations[model]
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return {
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if animation then
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return animation
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end
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if default.player.default_animation then
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return default.player.default_animation
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end
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return {
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stand_START = 0,
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stand_START = 0,
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stand_END = 79,
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stand_END = 79,
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sit_START = 81,
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sit_START = 81,
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@ -33,7 +52,6 @@ function player_get_animations(model)
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walk_mine_START = 200,
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walk_mine_START = 200,
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walk_mine_END = 219
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walk_mine_END = 219
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}
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}
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end
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end
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end
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--
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--
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@ -70,6 +88,7 @@ end
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-- Update appearance when the player joins
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(player_update_visuals)
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minetest.register_on_joinplayer(player_update_visuals)
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-- Check each player and apply animations
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-- Check each player and apply animations
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function player_step(dtime)
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function player_step(dtime)
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for _, pl in pairs(minetest.get_connected_players()) do
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for _, pl in pairs(minetest.get_connected_players()) do
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