From 9dd94e5c56fd54321cd92bfea9259dae055ebdc5 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 23 Nov 2012 20:16:28 -0500 Subject: [PATCH] sandstone should drop 1 of itself on dig, and be craftable back to 4 sand. Otherwise, we lose 3 sand for every sandstone that has to be dug back up to be moved or so. --- mods/default/init.lua | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/mods/default/init.lua b/mods/default/init.lua index 94dfa931..db96784c 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -395,13 +395,21 @@ minetest.register_craft({ }) minetest.register_craft({ - output = 'default:sandstone', + output = 'default:sandstone 4', recipe = { {'group:sand', 'group:sand'}, {'group:sand', 'group:sand'}, } }) +minetest.register_craft({ + type = "shapeless", + output = 'default:sand 4', + recipe = { + 'default:sandstone', + } +}) + minetest.register_craft({ output = 'default:clay', recipe = { @@ -795,7 +803,7 @@ minetest.register_node("default:sandstone", { tiles = {"default_sandstone.png"}, is_ground_content = true, groups = {crumbly=2,cracky=2}, - drop = 'default:sand', + drop = 'default:sandstone', sounds = default.node_sound_stone_defaults(), })