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https://github.com/luanti-org/minetest_game.git
synced 2025-05-21 06:43:17 -04:00
Fix use_texture_alpha warnings since 5.4.0-dev
Update xpanes documentation (most panes have alpha)
This commit is contained in:
parent
7d95b6f4c9
commit
738b53249b
9 changed files with 30 additions and 3 deletions
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@ -792,7 +792,9 @@ Creates panes that automatically connect to each other
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groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
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groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
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sounds = SoundSpec, -- See [#Default sounds]
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sounds = SoundSpec, -- See [#Default sounds]
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recipe = {{"","","","","","","","",""}}, -- Recipe field only
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recipe = {{"","","","","","","","",""}}, -- Recipe field only
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use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes
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use_texture_alpha = true,
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-- ^ Set to 'false' for opaque panes, to increase rendering
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-- performance. Default is 'true'
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}
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}
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@ -31,6 +31,7 @@ function beds.register_bed(name, def)
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wield_image = def.wield_image,
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wield_image = def.wield_image,
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = def.tiles.bottom,
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tiles = def.tiles.bottom,
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use_texture_alpha = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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@ -151,6 +152,7 @@ function beds.register_bed(name, def)
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minetest.register_node(name .. "_top", {
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minetest.register_node(name .. "_top", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = def.tiles.top,
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tiles = def.tiles.top,
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use_texture_alpha = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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@ -449,6 +449,7 @@ function default.register_mesepost(name, def)
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},
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},
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paramtype = "light",
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paramtype = "light",
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tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
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tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
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use_texture_alpha = true,
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light_source = default.LIGHT_MAX,
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light_source = default.LIGHT_MAX,
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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@ -2565,6 +2565,7 @@ local function register_sign(material, desc, def)
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description = desc,
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description = desc,
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {"default_sign_wall_" .. material .. ".png"},
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tiles = {"default_sign_wall_" .. material .. ".png"},
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use_texture_alpha = true,
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inventory_image = "default_sign_" .. material .. ".png",
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inventory_image = "default_sign_" .. material .. ".png",
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wield_image = "default_sign_" .. material .. ".png",
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wield_image = "default_sign_" .. material .. ".png",
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paramtype = "light",
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paramtype = "light",
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@ -2793,6 +2794,7 @@ minetest.register_node("default:glass", {
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description = S("Glass"),
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description = S("Glass"),
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drawtype = "glasslike_framed_optional",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png", "default_glass_detail.png"},
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tiles = {"default_glass.png", "default_glass_detail.png"},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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paramtype2 = "glasslikeliquidlevel",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -2805,6 +2807,7 @@ minetest.register_node("default:obsidian_glass", {
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description = S("Obsidian Glass"),
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description = S("Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
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tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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paramtype2 = "glasslikeliquidlevel",
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is_ground_content = false,
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is_ground_content = false,
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@ -29,6 +29,7 @@ minetest.register_node("default:torch", {
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name = "default_torch_on_floor_animated.png",
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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}},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -81,6 +82,7 @@ minetest.register_node("default:torch_wall", {
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name = "default_torch_on_floor_animated.png",
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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}},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -105,6 +107,7 @@ minetest.register_node("default:torch_ceiling", {
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name = "default_torch_on_floor_animated.png",
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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}},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -428,6 +428,7 @@ function doors.register(name, def)
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def.drawtype = "mesh"
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def.drawtype = "mesh"
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def.paramtype = "light"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.paramtype2 = "facedir"
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def.use_texture_alpha = true
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def.sunlight_propagates = true
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def.sunlight_propagates = true
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def.walkable = true
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def.walkable = true
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def.is_ground_content = false
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def.is_ground_content = false
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@ -578,6 +579,7 @@ function doors.register_trapdoor(name, def)
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def.drawtype = "nodebox"
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.paramtype2 = "facedir"
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def.use_texture_alpha = true
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def.is_ground_content = false
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def.is_ground_content = false
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if def.protected then
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if def.protected then
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@ -277,6 +277,7 @@ local waterlily_def = {
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
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tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
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use_texture_alpha = true,
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inventory_image = "flowers_waterlily.png",
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inventory_image = "flowers_waterlily.png",
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wield_image = "flowers_waterlily.png",
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wield_image = "flowers_waterlily.png",
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liquids_pointable = true,
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liquids_pointable = true,
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@ -61,6 +61,8 @@ end
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function stairs.register_stair(subname, recipeitem, groups, images, description,
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function stairs.register_stair(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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sounds, worldaligntex)
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local src_def = minetest.registered_nodes[recipeitem]
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-- Set backface culling and world-aligned textures
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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local stair_images = {}
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for i, image in ipairs(images) do
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for i, image in ipairs(images) do
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@ -82,6 +84,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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end
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end
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end
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end
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end
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end
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local new_groups = table.copy(groups)
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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new_groups.stair = 1
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warn_if_exists("stairs:stair_" .. subname)
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warn_if_exists("stairs:stair_" .. subname)
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@ -89,6 +92,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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description = description,
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description = description,
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = stair_images,
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tiles = stair_images,
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use_texture_alpha = src_def and src_def.use_texture_alpha,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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@ -160,6 +164,8 @@ end
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function stairs.register_slab(subname, recipeitem, groups, images, description,
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function stairs.register_slab(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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sounds, worldaligntex)
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local src_def = minetest.registered_nodes[recipeitem]
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-- Set world-aligned textures
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-- Set world-aligned textures
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local slab_images = {}
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local slab_images = {}
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for i, image in ipairs(images) do
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for i, image in ipairs(images) do
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@ -184,6 +190,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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description = description,
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description = description,
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = slab_images,
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tiles = slab_images,
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use_texture_alpha = src_def and src_def.use_texture_alpha,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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@ -297,6 +304,8 @@ end
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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description, sounds, worldaligntex, full_description)
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description, sounds, worldaligntex, full_description)
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local src_def = minetest.registered_nodes[recipeitem]
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-- Set backface culling and world-aligned textures
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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local stair_images = {}
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for i, image in ipairs(images) do
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for i, image in ipairs(images) do
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@ -330,6 +339,7 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images,
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description = description,
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description = description,
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = stair_images,
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tiles = stair_images,
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use_texture_alpha = src_def and src_def.use_texture_alpha,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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@ -384,6 +394,8 @@ end
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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description, sounds, worldaligntex, full_description)
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description, sounds, worldaligntex, full_description)
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local src_def = minetest.registered_nodes[recipeitem]
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-- Set backface culling and world-aligned textures
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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local stair_images = {}
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for i, image in ipairs(images) do
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for i, image in ipairs(images) do
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@ -417,6 +429,7 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images,
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description = description,
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description = description,
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = stair_images,
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tiles = stair_images,
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use_texture_alpha = src_def and src_def.use_texture_alpha,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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@ -113,10 +113,10 @@ function xpanes.register_pane(name, def)
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def.textures[1],
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def.textures[1],
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def.textures[1]
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def.textures[1]
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},
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},
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use_texture_alpha = def.use_texture_alpha ~= false,
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groups = flatgroups,
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groups = flatgroups,
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drop = "xpanes:" .. name .. "_flat",
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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sounds = def.sounds,
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use_texture_alpha = def.use_texture_alpha or false,
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
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fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
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@ -142,10 +142,10 @@ function xpanes.register_pane(name, def)
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def.textures[3],
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def.textures[3],
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def.textures[1]
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def.textures[1]
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},
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},
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use_texture_alpha = def.use_texture_alpha ~= false,
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groups = groups,
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groups = groups,
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drop = "xpanes:" .. name .. "_flat",
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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sounds = def.sounds,
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use_texture_alpha = def.use_texture_alpha or false,
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node_box = {
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node_box = {
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type = "connected",
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type = "connected",
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fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
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fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
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