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Make fire permanent when param1 == 1, except when near water
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@ -161,6 +161,8 @@ minetest.register_abm({
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fire.on_flame_remove_at(p0)
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return
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end
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--check if fire is permenant or not
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if minetest.env:get_node(p0).param1 == 1 then return end
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-- Make the following things rarer
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if math.random(1,3) == 1 then
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return
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