Other occurrences of f{...} -> f({...})

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Lars Müller 2020-09-29 17:50:39 +02:00 committed by GitHub
parent 1e40fee2b6
commit 7a3809da7f
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@ -30,7 +30,7 @@ function player_api.set_model(player, model_name)
end end
local model = models[model_name] local model = models[model_name]
if model then if model then
player:set_properties{ player:set_properties({
mesh = model_name, mesh = model_name,
textures = player_data.textures or model.textures, textures = player_data.textures or model.textures,
visual = "mesh", visual = "mesh",
@ -38,7 +38,7 @@ function player_api.set_model(player, model_name)
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = model.stepheight or 0.6, stepheight = model.stepheight or 0.6,
eye_height = model.eye_height or 1.47, eye_height = model.eye_height or 1.47,
} })
local animations = model.animations local animations = model.animations
player:set_local_animation( player:set_local_animation(
animations.stand, animations.stand,
@ -49,14 +49,14 @@ function player_api.set_model(player, model_name)
) )
player_api.set_animation(player, "stand") player_api.set_animation(player, "stand")
else else
player:set_properties{ player:set_properties({
textures = {"player.png", "player_back.png"}, textures = {"player.png", "player_back.png"},
visual = "upright_sprite", visual = "upright_sprite",
visual_size = {x = 1, y = 2}, visual_size = {x = 1, y = 2},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
stepheight = 0.6, stepheight = 0.6,
eye_height = 1.625, eye_height = 1.625,
} })
end end
player_data.model = model_name player_data.model = model_name
end end
@ -83,10 +83,10 @@ function player_api.set_animation(player, anim_name, speed)
player_data.animation = anim_name player_data.animation = anim_name
player_data.animation_speed = speed player_data.animation_speed = speed
player:set_animation(anim, speed, animation_blend) player:set_animation(anim, speed, animation_blend)
player:set_properties{ player:set_properties({
collisionbox = anim.collisionbox or model.collisionbox, collisionbox = anim.collisionbox or model.collisionbox,
eye_height = anim.eye_height or model.eye_height eye_height = anim.eye_height or model.eye_height
} })
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)