Sort items into correct categories

This commit is contained in:
An0n3m0us 2020-02-27 22:32:55 +00:00
parent 8d9aa07752
commit 7c0a57e9ee
4 changed files with 31 additions and 9 deletions

View file

@ -194,10 +194,31 @@ function creative.register_tab(name, title, items)
})
end
-- Sort registered items
registered_nodes = {}
registered_tools = {}
registered_craftitems = {}
for registered in pairs(minetest.registered_items) do
group = minetest.registered_items[registered].groups
if group.node or minetest.registered_nodes[registered] then
registered_nodes[registered] = minetest.registered_items[registered]
end
if group.tool or minetest.registered_tools[registered] then
registered_tools[registered] = minetest.registered_items[registered]
end
if group.craftitem or minetest.registered_craftitems[registered] then
registered_craftitems[registered] = minetest.registered_items[registered]
end
end
creative.register_tab("all", S("All"), minetest.registered_items)
creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
creative.register_tab("tools", S("Tools"), minetest.registered_tools)
creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
creative.register_tab("nodes", S("Nodes"), registered_nodes)
creative.register_tab("tools", S("Tools"), registered_tools)
creative.register_tab("craftitems", S("Items"), registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)

View file

@ -1,3 +1,4 @@
name = creative
description = Minetest Game mod: creative
depends = default, sfinv
optional_depends = beds

View file

@ -457,7 +457,7 @@ doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = S("Wooden Door"),
inventory_image = "doors_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
@ -470,7 +470,7 @@ doors.register("door_steel", {
description = S("Steel Door"),
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
groups = {node = 1, cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
@ -485,7 +485,7 @@ doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
description = S("Glass Door"),
inventory_image = "doors_item_glass.png",
groups = {cracky=3, oddly_breakable_by_hand=3},
groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
@ -500,7 +500,7 @@ doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
description = S("Obsidian Glass Door"),
inventory_image = "doors_item_obsidian_glass.png",
groups = {cracky=3},
groups = {node = 1, cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",

View file

@ -219,7 +219,7 @@ if minetest.get_modpath("doors") then
description = S("Steel Bar Door"),
inventory_image = "xpanes_item_steel_bar.png",
protected = true,
groups = {cracky = 1, level = 2},
groups = {node = 1, cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "xpanes_steel_bar_door_open",
sound_close = "xpanes_steel_bar_door_close",
@ -237,7 +237,7 @@ if minetest.get_modpath("doors") then
tile_front = "xpanes_trapdoor_steel_bar.png",
tile_side = "xpanes_trapdoor_steel_bar_side.png",
protected = true,
groups = {cracky = 1, level = 2, door = 1},
groups = {node = 1, cracky = 1, level = 2, door = 1},
sounds = default.node_sound_metal_defaults(),
sound_open = "xpanes_steel_bar_door_open",
sound_close = "xpanes_steel_bar_door_close",