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Tweaked Mese so that the new Mese Blocks appear where default:mese was before.
E.g. in stone where it had already been spawned in maps prior to this change, in structures made with the old block, etc. Mese ore (of a sort), as default:stone_with_mese, is generated now instead of default:mese (which is not generated at all now). The new default:mese_block is substituted in place of default:mese by way of an alias. Crystals still come from Mese Crystals in Stone, while digging buried Mese Blocks returns exactly those (the same as can be crafted from 9 crystals). If necessary, they can be split up into Mese Crystals again via the existing crafting recipe. This alters the value of the various Mese items a little, but avoids breaking old structures that were made of mese. The original default:mese, if needed, can be obtained by crafting one Mese Crystal with one cooked stone. Yields 1.
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parent
9232734a48
commit
7cf69fe556
2 changed files with 13 additions and 4 deletions
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@ -518,7 +518,6 @@ minetest.register_craft({
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}
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})
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--
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-- Crafting (tool repair)
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--
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@ -795,6 +794,14 @@ minetest.register_node("default:stone_with_iron", {
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})
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minetest.register_node("default:mese", {
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description = "Mese (Old)",
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tiles = {"default_mese.png"},
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:stone_with_mese", {
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description = "Mese Crystals in Stone",
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tiles = {"default_stone.png^default_mineral_mese.png"},
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is_ground_content = true,
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@ -803,6 +810,8 @@ minetest.register_node("default:mese", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_alias("default:mese", "default:mese_block")
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minetest.register_node("default:dirt_with_grass", {
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description = "Dirt with Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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