mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-05-31 02:56:26 -04:00
Merge branch 'master' into walkanimation
This commit is contained in:
commit
818a8e1d4d
367 changed files with 6744 additions and 1359 deletions
|
@ -12,7 +12,9 @@ read_globals = {
|
||||||
"Settings",
|
"Settings",
|
||||||
"unpack",
|
"unpack",
|
||||||
-- Silence errors about custom table methods.
|
-- Silence errors about custom table methods.
|
||||||
table = { fields = { "copy", "indexof" } }
|
table = { fields = { "copy", "indexof" } },
|
||||||
|
-- Silence warnings about accessing undefined fields of global 'math'
|
||||||
|
math = { fields = { "sign" } }
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Overwrites minetest.handle_node_drops
|
-- Overwrites minetest.handle_node_drops
|
||||||
|
|
|
@ -1,12 +1,11 @@
|
||||||
language: generic
|
language: generic
|
||||||
sudo: false
|
|
||||||
addons:
|
addons:
|
||||||
apt:
|
apt:
|
||||||
packages:
|
packages:
|
||||||
- luarocks
|
- luarocks
|
||||||
before_install:
|
before_install:
|
||||||
- luarocks install --local luacheck
|
- luarocks install --local luacheck
|
||||||
script:
|
script:
|
||||||
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
- $HOME/.luarocks/bin/luacheck ./mods
|
||||||
notifications:
|
notifications:
|
||||||
email: false
|
email: false
|
||||||
|
|
35
README.md
Normal file
35
README.md
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
# Minetest Game
|
||||||
|
|
||||||
|
The default game bundled in the Minetest engine.
|
||||||
|
|
||||||
|
For further information, check
|
||||||
|
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||||
|
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
||||||
|
for more information.
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
- Unzip the archive, rename the folder to minetest_game and
|
||||||
|
place it in .. minetest/games/
|
||||||
|
|
||||||
|
- GNU/Linux: If you use a system-wide installation place
|
||||||
|
it in ~/.minetest/games/.
|
||||||
|
|
||||||
|
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||||
|
|
||||||
|
For further information or help, see:
|
||||||
|
https://wiki.minetest.net/Installing_Mods
|
||||||
|
|
||||||
|
## Compatibility
|
||||||
|
|
||||||
|
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||||
|
master HEAD of the Minetest engine.
|
||||||
|
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||||
|
0.4.10), Minetest Game is tagged with the version too.
|
||||||
|
|
||||||
|
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||||
|
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||||
|
|
||||||
|
## Licensing
|
||||||
|
|
||||||
|
See `LICENSE.txt`
|
28
README.txt
28
README.txt
|
@ -1,28 +0,0 @@
|
||||||
Minetest Game [minetest_game]
|
|
||||||
=============================
|
|
||||||
The main game for the Minetest engine
|
|
||||||
=====================================
|
|
||||||
|
|
||||||
To use this game with the Minetest engine, insert this repository as
|
|
||||||
/games/minetest_game
|
|
||||||
|
|
||||||
The Minetest engine can be found in:
|
|
||||||
https://github.com/minetest/minetest/
|
|
||||||
|
|
||||||
Compatibility
|
|
||||||
--------------
|
|
||||||
The Minetest Game github master HEAD is generally compatible with the github
|
|
||||||
master HEAD of the Minetest engine.
|
|
||||||
|
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
|
||||||
0.4.10), Minetest Game is tagged with the version too.
|
|
||||||
|
|
||||||
When stable releases are made, Minetest Game is packaged and made available in
|
|
||||||
http://minetest.net/downloads/
|
|
||||||
and in case the repository has grown too much, it may be reset. In that sense,
|
|
||||||
this is not a "real" git repository. (Package maintainers please note!)
|
|
||||||
|
|
||||||
Licensing
|
|
||||||
---------
|
|
||||||
|
|
||||||
See LICENSE.txt
|
|
23
game_api.txt
23
game_api.txt
|
@ -276,7 +276,7 @@ The mod that places chests with loot in dungeons provides an API to register add
|
||||||
name = "item:name",
|
name = "item:name",
|
||||||
chance = 0.5,
|
chance = 0.5,
|
||||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||||
-- due to an extra step in the selection process, 0.5 does not(!) mean that
|
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||||
-- on average every second chest will have this item
|
-- on average every second chest will have this item
|
||||||
count = {1, 4},
|
count = {1, 4},
|
||||||
-- ^ table with minimum and maximum amounts of this item
|
-- ^ table with minimum and maximum amounts of this item
|
||||||
|
@ -286,7 +286,8 @@ The mod that places chests with loot in dungeons provides an API to register add
|
||||||
-- optional, defaults to no height restrictions
|
-- optional, defaults to no height restrictions
|
||||||
types = {"desert"},
|
types = {"desert"},
|
||||||
-- ^ table with types of dungeons this item can be found in
|
-- ^ table with types of dungeons this item can be found in
|
||||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
|
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
||||||
|
-- "desert" and "ice"
|
||||||
-- optional, defaults to no type restrictions
|
-- optional, defaults to no type restrictions
|
||||||
|
|
||||||
|
|
||||||
|
@ -358,6 +359,8 @@ The farming API allows you to easily register plants and hoes.
|
||||||
|
|
||||||
{
|
{
|
||||||
description = "", -- Description of seed item
|
description = "", -- Description of seed item
|
||||||
|
harvest_description = "", -- Description of harvest item
|
||||||
|
-- (optional, derived automatically if not provided)
|
||||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||||
|
@ -725,27 +728,29 @@ delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||||
|
|
||||||
* Registers an inner corner stair
|
* Registers an inner corner stair
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: See [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: Used for the description field in the stair's definition
|
* `description`: Used for the description field in the stair's definition with "Inner" prepended
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||||
|
|
||||||
* Registers an outer corner stair
|
* Registers an outer corner stair
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: See [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: Used for the description field in the stair's definition
|
* `description`: Used for the description field in the stair's definition with "Outer" prepended
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||||
|
|
||||||
|
@ -768,7 +773,11 @@ Creates panes that automatically connect to each other
|
||||||
### Pane definition
|
### Pane definition
|
||||||
|
|
||||||
{
|
{
|
||||||
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
textures = {
|
||||||
|
"texture for front and back",
|
||||||
|
(unused),
|
||||||
|
"texture for the 4 edges"
|
||||||
|
}, -- More tiles aren't supported
|
||||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||||
sounds = SoundSpec, -- See [#Default sounds]
|
sounds = SoundSpec, -- See [#Default sounds]
|
||||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||||
|
|
|
@ -60,7 +60,18 @@ default:torch 99,default:cobble 99
|
||||||
# Default value is true.
|
# Default value is true.
|
||||||
#enable_bed_night_skip = true
|
#enable_bed_night_skip = true
|
||||||
|
|
||||||
|
# If enabled, fences and walls cannot be jumped over.
|
||||||
|
#enable_fence_tall = false
|
||||||
|
|
||||||
# Whether the engine's spawn search, which does not check for a suitable
|
# Whether the engine's spawn search, which does not check for a suitable
|
||||||
# starting biome, is used.
|
# starting biome, is used.
|
||||||
# Default value is false.
|
# Default value is false.
|
||||||
#engine_spawn = false
|
#engine_spawn = false
|
||||||
|
|
||||||
|
# Whether river water source nodes create flowing sounds.
|
||||||
|
# Helps rivers create more sound, especially on level sections.
|
||||||
|
#river_source_sounds = false
|
||||||
|
|
||||||
|
# Enable cloud variation by the 'weather' mod.
|
||||||
|
# Non-functional in V6 or Singlenode mapgens.
|
||||||
|
#enable_weather = true
|
||||||
|
|
|
@ -15,11 +15,11 @@ BlockMen (CC BY-SA 3.0)
|
||||||
TumeniNodes (CC BY-SA 3.0)
|
TumeniNodes (CC BY-SA 3.0)
|
||||||
beds_bed_under.png
|
beds_bed_under.png
|
||||||
|
|
||||||
This mod adds a bed to Minetest which allows to skip the night.
|
This mod adds a bed to Minetest which allows players to skip the night.
|
||||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||||
than 50% of the players are lying in bed and use this option.
|
than half of the players are lying in bed and use this option.
|
||||||
|
|
||||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||||
it) your respawn point is set to the beds location and you will respawn there after
|
it) your respawn point is set to the beds location and you will respawn there after
|
||||||
|
|
|
@ -1,7 +1,12 @@
|
||||||
|
-- beds/beds.lua
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
-- Fancy shaped bed
|
-- Fancy shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:fancy_bed", {
|
beds.register_bed("beds:fancy_bed", {
|
||||||
description = "Fancy Bed",
|
description = S("Fancy Bed"),
|
||||||
inventory_image = "beds_bed_fancy.png",
|
inventory_image = "beds_bed_fancy.png",
|
||||||
wield_image = "beds_bed_fancy.png",
|
wield_image = "beds_bed_fancy.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
|
@ -52,7 +57,7 @@ beds.register_bed("beds:fancy_bed", {
|
||||||
-- Simple shaped bed
|
-- Simple shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:bed", {
|
beds.register_bed("beds:bed", {
|
||||||
description = "Simple Bed",
|
description = S("Simple Bed"),
|
||||||
inventory_image = "beds_bed.png",
|
inventory_image = "beds_bed.png",
|
||||||
wield_image = "beds_bed.png",
|
wield_image = "beds_bed.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
default
|
|
||||||
wool
|
|
|
@ -5,6 +5,9 @@ if enable_respawn == nil then
|
||||||
enable_respawn = true
|
enable_respawn = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
|
|
||||||
local function get_look_yaw(pos)
|
local function get_look_yaw(pos)
|
||||||
|
@ -108,17 +111,19 @@ end
|
||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
local ges = #minetest.get_connected_players()
|
local ges = #minetest.get_connected_players()
|
||||||
local form_n
|
|
||||||
local player_in_bed = get_player_in_bed_count()
|
local player_in_bed = get_player_in_bed_count()
|
||||||
local is_majority = (ges / 2) < player_in_bed
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
|
local form_n
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
if finished then
|
if finished then
|
||||||
form_n = beds.formspec .. "label[2.7,9; Good morning.]"
|
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||||
else
|
else
|
||||||
form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) ..
|
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||||
" of " .. tostring(ges) .. " players are in bed]"
|
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]"
|
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||||
|
esc(S("Force night skip")) .. "]"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -150,7 +155,7 @@ function beds.on_rightclick(pos, player)
|
||||||
if beds.player[name] then
|
if beds.player[name] then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,20 @@
|
||||||
|
-- beds/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("beds")
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
|
|
||||||
beds = {}
|
beds = {}
|
||||||
beds.player = {}
|
beds.player = {}
|
||||||
beds.bed_position = {}
|
beds.bed_position = {}
|
||||||
beds.pos = {}
|
beds.pos = {}
|
||||||
beds.spawn = {}
|
beds.spawn = {}
|
||||||
|
beds.get_translator = S
|
||||||
|
|
||||||
beds.formspec = "size[8,11;true]" ..
|
beds.formspec = "size[8,11;true]" ..
|
||||||
"no_prepend[]" ..
|
"no_prepend[]" ..
|
||||||
"bgcolor[#080808BB;true]" ..
|
"bgcolor[#080808BB;true]" ..
|
||||||
"button_exit[2,10;4,0.75;leave;Leave Bed]"
|
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||||
|
|
||||||
local modpath = minetest.get_modpath("beds")
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
|
8
mods/beds/locale/beds.de.tr
Normal file
8
mods/beds/locale/beds.de.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Schickes Bett
|
||||||
|
Simple Bed=Schlichtes Bett
|
||||||
|
Leave Bed=Bett verlassen
|
||||||
|
Good morning.=Guten Morgen.
|
||||||
|
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||||
|
Force night skip=Überspringen der Nacht erzwingen
|
||||||
|
You can only sleep at night.=Sie können nur nachts schlafen.
|
8
mods/beds/locale/beds.es.tr
Normal file
8
mods/beds/locale/beds.es.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama de lujo
|
||||||
|
Simple Bed=Cama sencilla
|
||||||
|
Leave Bed=Abandonar cama
|
||||||
|
Good morning.=Buenos días.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jugadores están en cama
|
||||||
|
Force night skip=Forzar evitar noche
|
||||||
|
You can only sleep at night.=Sólo puedes dormir por la noche.
|
8
mods/beds/locale/beds.fr.tr
Normal file
8
mods/beds/locale/beds.fr.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Lit chic
|
||||||
|
Simple Bed=Lit simple
|
||||||
|
Leave Bed=Se lever du lit
|
||||||
|
Good morning.=Bonjour.
|
||||||
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
|
Force night skip=Forcer le passage de la nuit
|
||||||
|
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
4
mods/beds/locale/beds.it.tr
Normal file
4
mods/beds/locale/beds.it.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Letto decorato
|
||||||
|
Simple Bed=Letto semplice
|
||||||
|
Leave Bed=Alzati dal letto
|
8
mods/beds/locale/beds.ms.tr
Normal file
8
mods/beds/locale/beds.ms.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Katil Beragam
|
||||||
|
Simple Bed=Katil Biasa
|
||||||
|
Leave Bed=Bangun
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa langkau malam
|
||||||
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
8
mods/beds/locale/beds.ru.tr
Normal file
8
mods/beds/locale/beds.ru.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Детализированная Кровать
|
||||||
|
Simple Bed=Обычная Кровать
|
||||||
|
Leave Bed=Встать с кровати
|
||||||
|
Good morning.=Доброе утро.
|
||||||
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
|
Force night skip=Пропустить ночь
|
||||||
|
You can only sleep at night.=Вы можете спать только ночью.
|
8
mods/beds/locale/beds.se.tr
Normal file
8
mods/beds/locale/beds.se.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fin säng
|
||||||
|
Simple Bed=Enkel Säng
|
||||||
|
Leave Bed=Lämna Säng
|
||||||
|
Good morning.= God morgon.
|
||||||
|
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||||
|
Force night skip=Tvinga över natten
|
||||||
|
You can only sleep at night.=Du kan bara sova på natten.
|
8
mods/beds/locale/template.txt
Normal file
8
mods/beds/locale/template.txt
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=
|
||||||
|
Simple Bed=
|
||||||
|
Leave Bed=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
3
mods/beds/mod.conf
Normal file
3
mods/beds/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
name = beds
|
||||||
|
description = Minetest Game mod: beds
|
||||||
|
depends = default, wool
|
|
@ -1,2 +0,0 @@
|
||||||
default
|
|
||||||
creative?
|
|
|
@ -1,7 +1,12 @@
|
||||||
|
-- binoculars/init.lua
|
||||||
|
|
||||||
-- Mod global namespace
|
-- Mod global namespace
|
||||||
|
|
||||||
binoculars = {}
|
binoculars = {}
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("binoculars")
|
||||||
|
|
||||||
|
|
||||||
-- Detect creative mod
|
-- Detect creative mod
|
||||||
local creative_mod = minetest.get_modpath("creative")
|
local creative_mod = minetest.get_modpath("creative")
|
||||||
|
@ -54,7 +59,7 @@ minetest.after(4.7, cyclic_update)
|
||||||
-- Binoculars item
|
-- Binoculars item
|
||||||
|
|
||||||
minetest.register_craftitem("binoculars:binoculars", {
|
minetest.register_craftitem("binoculars:binoculars", {
|
||||||
description = "Binoculars\nUse with 'Zoom' key",
|
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||||
inventory_image = "binoculars_binoculars.png",
|
inventory_image = "binoculars_binoculars.png",
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
|
|
||||||
|
|
3
mods/binoculars/locale/binoculars.de.tr
Normal file
3
mods/binoculars/locale/binoculars.de.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Fernglas
|
||||||
|
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
3
mods/binoculars/locale/binoculars.es.tr
Normal file
3
mods/binoculars/locale/binoculars.es.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Prismáticos
|
||||||
|
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Jumelles
|
||||||
|
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
3
mods/binoculars/locale/binoculars.it.tr
Normal file
3
mods/binoculars/locale/binoculars.it.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binocolo
|
||||||
|
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
3
mods/binoculars/locale/binoculars.ms.tr
Normal file
3
mods/binoculars/locale/binoculars.ms.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binokular
|
||||||
|
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
3
mods/binoculars/locale/binoculars.ru.tr
Normal file
3
mods/binoculars/locale/binoculars.ru.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Бинокль
|
||||||
|
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
3
mods/binoculars/locale/binoculars.se.tr
Normal file
3
mods/binoculars/locale/binoculars.se.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Kikare
|
||||||
|
Use with 'Zoom' key=Används med 'Zoom' knappen
|
3
mods/binoculars/locale/template.txt
Normal file
3
mods/binoculars/locale/template.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=
|
||||||
|
Use with 'Zoom' key=
|
4
mods/binoculars/mod.conf
Normal file
4
mods/binoculars/mod.conf
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
name = binoculars
|
||||||
|
description = Minetest Game mod: binoculars
|
||||||
|
depends = default
|
||||||
|
optional_depends = creative
|
|
@ -1,2 +0,0 @@
|
||||||
default
|
|
||||||
player_api
|
|
|
@ -1,3 +1,8 @@
|
||||||
|
-- boats/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("boats")
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
--
|
--
|
||||||
|
@ -8,15 +13,6 @@ local function is_water(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_sign(i)
|
|
||||||
if i == 0 then
|
|
||||||
return 0
|
|
||||||
else
|
|
||||||
return i / math.abs(i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
local function get_velocity(v, yaw, y)
|
||||||
local x = -math.sin(yaw) * v
|
local x = -math.sin(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
local z = math.cos(yaw) * v
|
||||||
|
@ -141,7 +137,7 @@ end
|
||||||
|
|
||||||
|
|
||||||
function boat.on_step(self, dtime)
|
function boat.on_step(self, dtime)
|
||||||
self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
|
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
||||||
if self.driver then
|
if self.driver then
|
||||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||||
if driver_objref then
|
if driver_objref then
|
||||||
|
@ -149,16 +145,16 @@ function boat.on_step(self, dtime)
|
||||||
if ctrl.up and ctrl.down then
|
if ctrl.up and ctrl.down then
|
||||||
if not self.auto then
|
if not self.auto then
|
||||||
self.auto = true
|
self.auto = true
|
||||||
minetest.chat_send_player(self.driver, "[boats] Cruise on")
|
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||||
end
|
end
|
||||||
elseif ctrl.down then
|
elseif ctrl.down then
|
||||||
self.v = self.v - dtime * 1.8
|
self.v = self.v - dtime * 2.0
|
||||||
if self.auto then
|
if self.auto then
|
||||||
self.auto = false
|
self.auto = false
|
||||||
minetest.chat_send_player(self.driver, "[boats] Cruise off")
|
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||||
end
|
end
|
||||||
elseif ctrl.up or self.auto then
|
elseif ctrl.up or self.auto then
|
||||||
self.v = self.v + dtime * 1.8
|
self.v = self.v + dtime * 2.0
|
||||||
end
|
end
|
||||||
if ctrl.left then
|
if ctrl.left then
|
||||||
if self.v < -0.001 then
|
if self.v < -0.001 then
|
||||||
|
@ -180,15 +176,14 @@ function boat.on_step(self, dtime)
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local s = get_sign(self.v)
|
-- We need to preserve velocity sign to properly apply drag force
|
||||||
self.v = self.v - dtime * 0.6 * s
|
-- while moving backward
|
||||||
if s ~= get_sign(self.v) then
|
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
-- If drag is larger than velocity, then stop horizontal movement
|
||||||
|
if math.abs(self.v) <= math.abs(drag) then
|
||||||
self.v = 0
|
self.v = 0
|
||||||
return
|
else
|
||||||
end
|
self.v = self.v - drag
|
||||||
if math.abs(self.v) > 5 then
|
|
||||||
self.v = 5 * get_sign(self.v)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
local p = self.object:get_pos()
|
||||||
|
@ -242,7 +237,7 @@ minetest.register_entity("boats:boat", boat)
|
||||||
|
|
||||||
|
|
||||||
minetest.register_craftitem("boats:boat", {
|
minetest.register_craftitem("boats:boat", {
|
||||||
description = "Boat",
|
description = S("Boat"),
|
||||||
inventory_image = "boats_inventory.png",
|
inventory_image = "boats_inventory.png",
|
||||||
wield_image = "boats_wield.png",
|
wield_image = "boats_wield.png",
|
||||||
wield_scale = {x = 2, y = 2, z = 1},
|
wield_scale = {x = 2, y = 2, z = 1},
|
||||||
|
|
4
mods/boats/locale/boats.de.tr
Normal file
4
mods/boats/locale/boats.de.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Schneller Bootsmodus an
|
||||||
|
Boat cruise mode off=Schneller Bootsmodus aus
|
||||||
|
Boat=Boot
|
4
mods/boats/locale/boats.es.tr
Normal file
4
mods/boats/locale/boats.es.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modo crucero en bote activado
|
||||||
|
Boat cruise mode off=Modo crucero en bote desactivado
|
||||||
|
Boat=Bote
|
4
mods/boats/locale/boats.fr.tr
Normal file
4
mods/boats/locale/boats.fr.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Bateau mode rapide activé
|
||||||
|
Boat cruise mode off=Bateau mode rapide désactivé
|
||||||
|
Boat=Bateau
|
4
mods/boats/locale/boats.it.tr
Normal file
4
mods/boats/locale/boats.it.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||||
|
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||||
|
Boat=Barca
|
4
mods/boats/locale/boats.ms.tr
Normal file
4
mods/boats/locale/boats.ms.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||||
|
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||||
|
Boat=Bot
|
4
mods/boats/locale/boats.ru.tr
Normal file
4
mods/boats/locale/boats.ru.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Режим путешествия на лодке включен
|
||||||
|
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||||
|
Boat=Лодка
|
4
mods/boats/locale/boats.se.tr
Normal file
4
mods/boats/locale/boats.se.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Båtkryssningsläge på
|
||||||
|
Boat cruise mode off=Båtkryssningsläge av
|
||||||
|
Boat=Båt
|
4
mods/boats/locale/template.txt
Normal file
4
mods/boats/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=
|
||||||
|
Boat cruise mode off=
|
||||||
|
Boat=
|
3
mods/boats/mod.conf
Normal file
3
mods/boats/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
name = boats
|
||||||
|
description = Minetest Game mod: boats
|
||||||
|
depends = default, player_api
|
|
@ -1 +0,0 @@
|
||||||
default
|
|
|
@ -1,6 +1,11 @@
|
||||||
|
-- bones/init.lua
|
||||||
|
|
||||||
-- Minetest 0.4 mod: bones
|
-- Minetest 0.4 mod: bones
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("bones")
|
||||||
|
|
||||||
bones = {}
|
bones = {}
|
||||||
|
|
||||||
local function is_owner(pos, name)
|
local function is_owner(pos, name)
|
||||||
|
@ -24,7 +29,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or
|
||||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||||
|
|
||||||
minetest.register_node("bones:bones", {
|
minetest.register_node("bones:bones", {
|
||||||
description = "Bones",
|
description = S("Bones"),
|
||||||
tiles = {
|
tiles = {
|
||||||
"bones_top.png^[transform2",
|
"bones_top.png^[transform2",
|
||||||
"bones_bottom.png",
|
"bones_bottom.png",
|
||||||
|
@ -116,7 +121,7 @@ minetest.register_node("bones:bones", {
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local time = meta:get_int("time") + elapsed
|
local time = meta:get_int("time") + elapsed
|
||||||
if time >= share_bones_time then
|
if time >= share_bones_time then
|
||||||
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
|
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||||
meta:set_string("owner", "")
|
meta:set_string("owner", "")
|
||||||
else
|
else
|
||||||
meta:set_int("time", time)
|
meta:set_int("time", time)
|
||||||
|
@ -194,7 +199,7 @@ minetest.register_on_dieplayer(function(player)
|
||||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
". No bones placed")
|
". No bones placed")
|
||||||
if bones_position_message then
|
if bones_position_message then
|
||||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
|
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -204,7 +209,7 @@ minetest.register_on_dieplayer(function(player)
|
||||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
". No bones placed")
|
". No bones placed")
|
||||||
if bones_position_message then
|
if bones_position_message then
|
||||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
|
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -230,8 +235,7 @@ minetest.register_on_dieplayer(function(player)
|
||||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
". Inventory dropped")
|
". Inventory dropped")
|
||||||
if bones_position_message then
|
if bones_position_message then
|
||||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
|
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||||
", and dropped their inventory.")
|
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -242,8 +246,7 @@ minetest.register_on_dieplayer(function(player)
|
||||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
". Bones placed")
|
". Bones placed")
|
||||||
if bones_position_message then
|
if bones_position_message then
|
||||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
|
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||||
", and bones were placed.")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
|
@ -266,7 +269,7 @@ minetest.register_on_dieplayer(function(player)
|
||||||
meta:set_string("owner", player_name)
|
meta:set_string("owner", player_name)
|
||||||
|
|
||||||
if share_bones_time ~= 0 then
|
if share_bones_time ~= 0 then
|
||||||
meta:set_string("infotext", player_name .. "'s fresh bones")
|
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||||
|
|
||||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||||
meta:set_int("time", 0)
|
meta:set_int("time", 0)
|
||||||
|
@ -276,6 +279,6 @@ minetest.register_on_dieplayer(function(player)
|
||||||
|
|
||||||
minetest.get_node_timer(pos):start(10)
|
minetest.get_node_timer(pos):start(10)
|
||||||
else
|
else
|
||||||
meta:set_string("infotext", player_name.."'s bones")
|
meta:set_string("infotext", S("@1's bones", player_name))
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
8
mods/bones/locale/bones.de.tr
Normal file
8
mods/bones/locale/bones.de.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Knochen
|
||||||
|
@1's old bones=Alte Knochen von @1
|
||||||
|
@1 died at @2.=@1 starb bei @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||||
|
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||||
|
@1's fresh bones=Frische Knochen von @1
|
||||||
|
@1's bones=Knochen von @1
|
8
mods/bones/locale/bones.es.tr
Normal file
8
mods/bones/locale/bones.es.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Huesos
|
||||||
|
@1's old bones=Huesos antiguos de @1
|
||||||
|
@1 died at @2.=@1 murió en @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||||
|
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||||
|
@1's fresh bones=Huesos recientes de @1
|
||||||
|
@1's bones=Huesos de @1
|
8
mods/bones/locale/bones.fr.tr
Normal file
8
mods/bones/locale/bones.fr.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Os
|
||||||
|
@1's old bones=Vieux os de @1
|
||||||
|
@1 died at @2.=@1 est mort à @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||||
|
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||||
|
@1's fresh bones=Os frais de @1
|
||||||
|
@1's bones=Os de @1
|
8
mods/bones/locale/bones.it.tr
Normal file
8
mods/bones/locale/bones.it.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Ossa
|
||||||
|
@1's old bones=Ossa vecchie di @1
|
||||||
|
@1 died at @2.=@1 è morto alla posizione @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||||
|
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||||
|
@1's fresh bones=Ossa fresche di @1
|
||||||
|
@1's bones=Ossa di @1
|
8
mods/bones/locale/bones.ms.tr
Normal file
8
mods/bones/locale/bones.ms.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Tulang
|
||||||
|
@1's old bones=Tulang lama @1
|
||||||
|
@1 died at @2.=@1 mati di @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||||
|
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||||
|
@1's fresh bones=Tulang segar @1
|
||||||
|
@1's bones=Tulang @1
|
8
mods/bones/locale/bones.ru.tr
Normal file
8
mods/bones/locale/bones.ru.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Кости
|
||||||
|
@1's old bones=Старые кости @1
|
||||||
|
@1 died at @2.=@1 умер в @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||||
|
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||||
|
@1's fresh bones=новые кости @1
|
||||||
|
@1's bones=кости @1
|
8
mods/bones/locale/bones.se.tr
Normal file
8
mods/bones/locale/bones.se.tr
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Ben
|
||||||
|
@1's old bones=@1s Gamla ben
|
||||||
|
@1 died at @2.=@1 dog på @a.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||||
|
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||||
|
@1's fresh bones=@1s färska ben
|
||||||
|
@1's bones=@1s ben
|
8
mods/bones/locale/template.txt
Normal file
8
mods/bones/locale/template.txt
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=
|
||||||
|
@1's old bones=
|
||||||
|
@1 died at @2.=
|
||||||
|
@1 died at @2, and dropped their inventory.=
|
||||||
|
@1 died at @2, and bones were placed.=
|
||||||
|
@1's fresh bones=
|
||||||
|
@1's bones=
|
3
mods/bones/mod.conf
Normal file
3
mods/bones/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
name = bones
|
||||||
|
description = Minetest Game mod: bones
|
||||||
|
depends = default
|
|
@ -1,2 +0,0 @@
|
||||||
default
|
|
||||||
|
|
|
@ -1,15 +1,19 @@
|
||||||
-- Minetest 0.4 mod: bucket
|
-- Minetest 0.4 mod: bucket
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("bucket")
|
||||||
|
|
||||||
|
|
||||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'bucket:bucket_empty 1',
|
output = "bucket:bucket_empty 1",
|
||||||
recipe = {
|
recipe = {
|
||||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||||
{'', 'default:steel_ingot', ''},
|
{"", "default:steel_ingot", ""},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -111,9 +115,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_craftitem("bucket:bucket_empty", {
|
minetest.register_craftitem("bucket:bucket_empty", {
|
||||||
description = "Empty Bucket",
|
description = S("Empty Bucket"),
|
||||||
inventory_image = "bucket.png",
|
inventory_image = "bucket.png",
|
||||||
stack_max = 99,
|
groups = {tool = 1},
|
||||||
liquids_pointable = true,
|
liquids_pointable = true,
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
if pointed_thing.type == "object" then
|
if pointed_thing.type == "object" then
|
||||||
|
@ -185,8 +189,8 @@ bucket.register_liquid(
|
||||||
"default:water_flowing",
|
"default:water_flowing",
|
||||||
"bucket:bucket_water",
|
"bucket:bucket_water",
|
||||||
"bucket_water.png",
|
"bucket_water.png",
|
||||||
"Water Bucket",
|
S("Water Bucket"),
|
||||||
{water_bucket = 1}
|
{tool = 1, water_bucket = 1}
|
||||||
)
|
)
|
||||||
|
|
||||||
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
|
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
|
||||||
|
@ -200,8 +204,8 @@ bucket.register_liquid(
|
||||||
"default:river_water_flowing",
|
"default:river_water_flowing",
|
||||||
"bucket:bucket_river_water",
|
"bucket:bucket_river_water",
|
||||||
"bucket_river_water.png",
|
"bucket_river_water.png",
|
||||||
"River Water Bucket",
|
S("River Water Bucket"),
|
||||||
{water_bucket = 1},
|
{tool = 1, water_bucket = 1},
|
||||||
true
|
true
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -210,7 +214,8 @@ bucket.register_liquid(
|
||||||
"default:lava_flowing",
|
"default:lava_flowing",
|
||||||
"bucket:bucket_lava",
|
"bucket:bucket_lava",
|
||||||
"bucket_lava.png",
|
"bucket_lava.png",
|
||||||
"Lava Bucket"
|
S("Lava Bucket"),
|
||||||
|
{tool = 1}
|
||||||
)
|
)
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
|
|
5
mods/bucket/locale/bucket.de.tr
Normal file
5
mods/bucket/locale/bucket.de.tr
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Leerer Eimer
|
||||||
|
Water Bucket=Wassereimer
|
||||||
|
River Water Bucket=Flusswassereimer
|
||||||
|
Lava Bucket=Lavaeimer
|
5
mods/bucket/locale/bucket.es.tr
Normal file
5
mods/bucket/locale/bucket.es.tr
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Cubo vacío
|
||||||
|
Water Bucket=Cubo con agua
|
||||||
|
River Water Bucket=Cubo con agua de río
|
||||||
|
Lava Bucket=Cubo con lava
|
5
mods/bucket/locale/bucket.fr.tr
Normal file
5
mods/bucket/locale/bucket.fr.tr
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Seau vide
|
||||||
|
Water Bucket=Seau d'eau
|
||||||
|
River Water Bucket=Seau d'eau de rivière
|
||||||
|
Lava Bucket=Seau de lave
|
5
mods/bucket/locale/bucket.it.tr
Normal file
5
mods/bucket/locale/bucket.it.tr
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Secchio vuoto
|
||||||
|
Water Bucket=Secchio d'acqua
|
||||||
|
River Water Bucket=Secchio d'acqua di fiume
|
||||||
|
Lava Bucket=Secchio di lava
|
5
mods/bucket/locale/bucket.ms.tr
Normal file
5
mods/bucket/locale/bucket.ms.tr
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Baldi Kosong
|
||||||
|
Water Bucket=Baldi Air
|
||||||
|
River Water Bucket=Baldi Air Sungai
|
||||||
|
Lava Bucket=Baldi Lava
|
5
mods/bucket/locale/bucket.ru.tr
Normal file
5
mods/bucket/locale/bucket.ru.tr
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Пустое Ведро
|
||||||
|
Water Bucket=Ведро с Водой
|
||||||
|
River Water Bucket=Ведро с Речной Водой
|
||||||
|
Lava Bucket=Ведро с Лавой
|
5
mods/bucket/locale/bucket.se.tr
Normal file
5
mods/bucket/locale/bucket.se.tr
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Tom hink
|
||||||
|
Water Bucket=Vatten hink
|
||||||
|
River Water Bucket=Flodvatten hink
|
||||||
|
Lava Bucket=Lava hink
|
5
mods/bucket/locale/template.txt
Normal file
5
mods/bucket/locale/template.txt
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=
|
||||||
|
Water Bucket=
|
||||||
|
River Water Bucket=
|
||||||
|
Lava Bucket=
|
3
mods/bucket/mod.conf
Normal file
3
mods/bucket/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
name = bucket
|
||||||
|
description = Minetest Game mod: bucket
|
||||||
|
depends = default
|
0
mods/bucket/textures/bucket.png
Executable file → Normal file
0
mods/bucket/textures/bucket.png
Executable file → Normal file
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B |
|
@ -1,2 +0,0 @@
|
||||||
default
|
|
||||||
flowers
|
|
|
@ -1,8 +1,13 @@
|
||||||
|
-- butterflies/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("butterflies")
|
||||||
|
|
||||||
-- register butterflies
|
-- register butterflies
|
||||||
local butter_list = {
|
local butter_list = {
|
||||||
{"white", "White"},
|
{"white", S("White Butterfly")},
|
||||||
{"red", "Red"},
|
{"red", S("Red Butterfly")},
|
||||||
{"violet", "Violet"}
|
{"violet", S("Violet Butterfly")}
|
||||||
}
|
}
|
||||||
|
|
||||||
for i in ipairs (butter_list) do
|
for i in ipairs (butter_list) do
|
||||||
|
@ -10,7 +15,7 @@ for i in ipairs (butter_list) do
|
||||||
local desc = butter_list[i][2]
|
local desc = butter_list[i][2]
|
||||||
|
|
||||||
minetest.register_node("butterflies:butterfly_"..name, {
|
minetest.register_node("butterflies:butterfly_"..name, {
|
||||||
description = desc.." Butterfly",
|
description = desc,
|
||||||
drawtype = "plantlike",
|
drawtype = "plantlike",
|
||||||
tiles = {{
|
tiles = {{
|
||||||
name = "butterflies_butterfly_"..name.."_animated.png",
|
name = "butterflies_butterfly_"..name.."_animated.png",
|
||||||
|
@ -56,10 +61,9 @@ for i in ipairs (butter_list) do
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
||||||
description = "Hidden "..desc.." Butterfly",
|
|
||||||
drawtype = "airlike",
|
drawtype = "airlike",
|
||||||
inventory_image = "insects_butterfly_"..name..".png",
|
inventory_image = "butterflies_butterfly_"..name..".png",
|
||||||
wield_image = "insects_butterfly_"..name..".png",
|
wield_image = "butterflies_butterfly_"..name..".png",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
|
@ -98,7 +102,7 @@ minetest.register_decoration({
|
||||||
place_offset_y = 2,
|
place_offset_y = 2,
|
||||||
sidelen = 80,
|
sidelen = 80,
|
||||||
fill_ratio = 0.005,
|
fill_ratio = 0.005,
|
||||||
biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
|
biomes = {"grassland", "deciduous_forest"},
|
||||||
y_max = 31000,
|
y_max = 31000,
|
||||||
y_min = 1,
|
y_min = 1,
|
||||||
decoration = {
|
decoration = {
|
||||||
|
|
4
mods/butterflies/locale/butterflies.de.tr
Normal file
4
mods/butterflies/locale/butterflies.de.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Weißer Schmetterling
|
||||||
|
Red Butterfly=Roter Schmetterling
|
||||||
|
Violet Butterfly=Violetter Schmetterling
|
4
mods/butterflies/locale/butterflies.es.tr
Normal file
4
mods/butterflies/locale/butterflies.es.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Mariposa blanca
|
||||||
|
Red Butterfly=Mariposa roja
|
||||||
|
Violet Butterfly=Mariposa violeta
|
4
mods/butterflies/locale/butterflies.fr.tr
Normal file
4
mods/butterflies/locale/butterflies.fr.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Papillon blanc
|
||||||
|
Red Butterfly=Papillon rouge
|
||||||
|
Violet Butterfly=Papillon violet
|
4
mods/butterflies/locale/butterflies.it.tr
Normal file
4
mods/butterflies/locale/butterflies.it.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Farfalla bianca
|
||||||
|
Red Butterfly=Farfalla rossa
|
||||||
|
Violet Butterfly=Farfalla viola
|
4
mods/butterflies/locale/butterflies.ms.tr
Normal file
4
mods/butterflies/locale/butterflies.ms.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Rama-Rama Putih
|
||||||
|
Red Butterfly=Rama-Rama Merah
|
||||||
|
Violet Butterfly=Rama-Rama Ungu
|
4
mods/butterflies/locale/butterflies.ru.tr
Normal file
4
mods/butterflies/locale/butterflies.ru.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Белая Бабочка
|
||||||
|
Red Butterfly=Красная Бабочка
|
||||||
|
Violet Butterfly=Фиолетовая Бабочка
|
4
mods/butterflies/locale/butterflies.se.tr
Normal file
4
mods/butterflies/locale/butterflies.se.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Vit fjäril
|
||||||
|
Red Butterfly=Röd fjäril
|
||||||
|
Violet Butterfly=Violett fjäril
|
4
mods/butterflies/locale/template.txt
Normal file
4
mods/butterflies/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=
|
||||||
|
Red Butterfly=
|
||||||
|
Violet Butterfly=
|
3
mods/butterflies/mod.conf
Normal file
3
mods/butterflies/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
name = butterflies
|
||||||
|
description = Minetest Game mod: Butterflies
|
||||||
|
depends = default, flowers
|
|
@ -1,3 +1,8 @@
|
||||||
|
-- carts/cart_entity.lua
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = carts.get_translator
|
||||||
|
|
||||||
local cart_entity = {
|
local cart_entity = {
|
||||||
initial_properties = {
|
initial_properties = {
|
||||||
physical = false, -- otherwise going uphill breaks
|
physical = false, -- otherwise going uphill breaks
|
||||||
|
@ -383,7 +388,7 @@ end
|
||||||
minetest.register_entity("carts:cart", cart_entity)
|
minetest.register_entity("carts:cart", cart_entity)
|
||||||
|
|
||||||
minetest.register_craftitem("carts:cart", {
|
minetest.register_craftitem("carts:cart", {
|
||||||
description = "Cart (Sneak+Click to pick up)",
|
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
|
||||||
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
|
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
|
||||||
wield_image = "carts_cart_side.png",
|
wield_image = "carts_cart_side.png",
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
default
|
|
||||||
player_api
|
|
|
@ -1,7 +1,12 @@
|
||||||
|
-- carts/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("carts")
|
||||||
|
|
||||||
carts = {}
|
carts = {}
|
||||||
carts.modpath = minetest.get_modpath("carts")
|
carts.modpath = minetest.get_modpath("carts")
|
||||||
carts.railparams = {}
|
carts.railparams = {}
|
||||||
|
carts.get_translator = S
|
||||||
|
|
||||||
-- Maximal speed of the cart in m/s (min = -1)
|
-- Maximal speed of the cart in m/s (min = -1)
|
||||||
carts.speed_max = 7
|
carts.speed_max = 7
|
||||||
|
|
6
mods/carts/locale/carts.de.tr
Normal file
6
mods/carts/locale/carts.de.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Lore
|
||||||
|
(Sneak+Click to pick up)=(Schleichen u. Klicken zum Aufheben)
|
||||||
|
Rail=Schiene
|
||||||
|
Powered Rail=Antriebsschiene
|
||||||
|
Brake Rail=Bremsschiene
|
6
mods/carts/locale/carts.es.tr
Normal file
6
mods/carts/locale/carts.es.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Vagoneta
|
||||||
|
(Sneak+Click to pick up)=(Agacharse+Clic para recoger)
|
||||||
|
Rail=Raíl
|
||||||
|
Powered Rail=Raíl energizado
|
||||||
|
Brake Rail=Raíl de frenado
|
6
mods/carts/locale/carts.fr.tr
Normal file
6
mods/carts/locale/carts.fr.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Chariot
|
||||||
|
(Sneak+Click to pick up)=(Se baisser + clic pour ramasser)
|
||||||
|
Rail=Rail
|
||||||
|
Powered Rail=Rail de traction
|
||||||
|
Brake Rail=Rail de freinage
|
6
mods/carts/locale/carts.it.tr
Normal file
6
mods/carts/locale/carts.it.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Vagone
|
||||||
|
(Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo)
|
||||||
|
Rail=Binario
|
||||||
|
Powered Rail=Binario alimentato
|
||||||
|
Brake Rail=Binario freno
|
6
mods/carts/locale/carts.ms.tr
Normal file
6
mods/carts/locale/carts.ms.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Pedati
|
||||||
|
(Sneak+Click to pick up)=(Selinap+Klik untuk ambil balik)
|
||||||
|
Rail=Landasan
|
||||||
|
Powered Rail=Landasan Berkuasa
|
||||||
|
Brake Rail=Landasan Brek
|
6
mods/carts/locale/carts.ru.tr
Normal file
6
mods/carts/locale/carts.ru.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Вагонетка
|
||||||
|
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||||
|
Rail=Рельса
|
||||||
|
Powered Rail=Механизированная Рельса
|
||||||
|
Brake Rail=Рельса с тормозом
|
6
mods/carts/locale/carts.se.tr
Normal file
6
mods/carts/locale/carts.se.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Vagn
|
||||||
|
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
||||||
|
Rail=Räls
|
||||||
|
Powered Rail=Aktiverad räls
|
||||||
|
Brake Rail=Broms räls
|
6
mods/carts/locale/template.txt
Normal file
6
mods/carts/locale/template.txt
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=
|
||||||
|
(Sneak+Click to pick up)=
|
||||||
|
Rail=
|
||||||
|
Powered Rail=
|
||||||
|
Brake Rail=
|
3
mods/carts/mod.conf
Normal file
3
mods/carts/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
name = carts
|
||||||
|
description = Carts (formerly boost_cart)
|
||||||
|
depends = default, player_api
|
|
@ -1,5 +1,10 @@
|
||||||
|
-- carts/rails.lua
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = carts.get_translator
|
||||||
|
|
||||||
carts:register_rail("carts:rail", {
|
carts:register_rail("carts:rail", {
|
||||||
description = "Rail",
|
description = S("Rail"),
|
||||||
tiles = {
|
tiles = {
|
||||||
"carts_rail_straight.png", "carts_rail_curved.png",
|
"carts_rail_straight.png", "carts_rail_curved.png",
|
||||||
"carts_rail_t_junction.png", "carts_rail_crossing.png"
|
"carts_rail_t_junction.png", "carts_rail_crossing.png"
|
||||||
|
@ -22,7 +27,7 @@ minetest.register_alias("default:rail", "carts:rail")
|
||||||
|
|
||||||
|
|
||||||
carts:register_rail("carts:powerrail", {
|
carts:register_rail("carts:powerrail", {
|
||||||
description = "Powered Rail",
|
description = S("Powered Rail"),
|
||||||
tiles = {
|
tiles = {
|
||||||
"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
|
"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
|
||||||
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
|
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
|
||||||
|
@ -41,7 +46,7 @@ minetest.register_craft({
|
||||||
|
|
||||||
|
|
||||||
carts:register_rail("carts:brakerail", {
|
carts:register_rail("carts:brakerail", {
|
||||||
description = "Brake Rail",
|
description = S("Brake Rail"),
|
||||||
tiles = {
|
tiles = {
|
||||||
"carts_rail_straight_brk.png", "carts_rail_curved_brk.png",
|
"carts_rail_straight_brk.png", "carts_rail_curved_brk.png",
|
||||||
"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"
|
"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
default
|
|
||||||
sfinv
|
|
|
@ -1,4 +1,10 @@
|
||||||
|
-- creative/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("creative")
|
||||||
|
|
||||||
creative = {}
|
creative = {}
|
||||||
|
creative.get_translator = S
|
||||||
|
|
||||||
local function update_sfinv(name)
|
local function update_sfinv(name)
|
||||||
minetest.after(0, function()
|
minetest.after(0, function()
|
||||||
|
@ -14,7 +20,7 @@ local function update_sfinv(name)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_privilege("creative", {
|
minetest.register_privilege("creative", {
|
||||||
description = "Allow player to use creative inventory",
|
description = S("Allow player to use creative inventory"),
|
||||||
give_to_singleplayer = false,
|
give_to_singleplayer = false,
|
||||||
give_to_admin = false,
|
give_to_admin = false,
|
||||||
on_grant = update_sfinv,
|
on_grant = update_sfinv,
|
||||||
|
@ -40,10 +46,8 @@ if creative_mode_cache then
|
||||||
local digtime = 42
|
local digtime = 42
|
||||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||||
|
|
||||||
minetest.register_item(":", {
|
-- Override the hand tool
|
||||||
type = "none",
|
minetest.override_item("", {
|
||||||
wield_image = "wieldhand.png",
|
|
||||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
|
||||||
range = 10,
|
range = 10,
|
||||||
tool_capabilities = {
|
tool_capabilities = {
|
||||||
full_punch_interval = 0.5,
|
full_punch_interval = 0.5,
|
||||||
|
@ -54,6 +58,9 @@ if creative_mode_cache then
|
||||||
snappy = caps,
|
snappy = caps,
|
||||||
choppy = caps,
|
choppy = caps,
|
||||||
oddly_breakable_by_hand = caps,
|
oddly_breakable_by_hand = caps,
|
||||||
|
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||||
|
dig_immediate =
|
||||||
|
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||||
},
|
},
|
||||||
damage_groups = {fleshy = 10},
|
damage_groups = {fleshy = 10},
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,8 @@
|
||||||
|
-- creative/inventory.lua
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = creative.get_translator
|
||||||
|
|
||||||
local player_inventory = {}
|
local player_inventory = {}
|
||||||
local inventory_cache = {}
|
local inventory_cache = {}
|
||||||
|
|
||||||
|
@ -54,22 +59,36 @@ function creative.init_creative_inventory(player)
|
||||||
return player_inventory[player_name]
|
return player_inventory[player_name]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function match(s, filter)
|
||||||
|
if filter == "" then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
if s:lower():find(filter, 1, true) then
|
||||||
|
return #s - #filter
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
function creative.update_creative_inventory(player_name, tab_content)
|
function creative.update_creative_inventory(player_name, tab_content)
|
||||||
local creative_list = {}
|
|
||||||
local inv = player_inventory[player_name] or
|
local inv = player_inventory[player_name] or
|
||||||
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
|
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
|
||||||
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
|
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
|
||||||
|
|
||||||
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
|
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
|
||||||
|
|
||||||
|
local creative_list = {}
|
||||||
|
local order = {}
|
||||||
for name, def in pairs(items) do
|
for name, def in pairs(items) do
|
||||||
if def.name:find(inv.filter, 1, true) or
|
local m = match(def.description, inv.filter) or match(def.name, inv.filter)
|
||||||
def.description:lower():find(inv.filter, 1, true) then
|
if m then
|
||||||
creative_list[#creative_list+1] = name
|
creative_list[#creative_list+1] = name
|
||||||
|
-- Sort by description length first so closer matches appear earlier
|
||||||
|
order[name] = string.format("%02d", m) .. name
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
table.sort(creative_list)
|
table.sort(creative_list, function(a, b) return order[a] < order[b] end)
|
||||||
|
|
||||||
player_inv:set_size("main", #creative_list)
|
player_inv:set_size("main", #creative_list)
|
||||||
player_inv:set_list("main", creative_list)
|
player_inv:set_list("main", creative_list)
|
||||||
inv.size = #creative_list
|
inv.size = #creative_list
|
||||||
|
@ -101,32 +120,31 @@ function creative.register_tab(name, title, items)
|
||||||
creative.update_creative_inventory(player_name, items)
|
creative.update_creative_inventory(player_name, items)
|
||||||
local inv = player_inventory[player_name]
|
local inv = player_inventory[player_name]
|
||||||
local start_i = inv.start_i or 0
|
local start_i = inv.start_i or 0
|
||||||
local pagenum = math.floor(start_i / (3*8) + 1)
|
local pagenum = math.floor(start_i / (4*8) + 1)
|
||||||
local pagemax = math.ceil(inv.size / (3*8))
|
local pagemax = math.ceil(inv.size / (4*8))
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
return sfinv.make_formspec(player, context,
|
return sfinv.make_formspec(player, context,
|
||||||
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||||
[[
|
[[
|
||||||
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
|
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||||
list[current_player;main;0,4.7;8,1;]
|
list[detached:creative_trash;main;4.02,4.1;1,1;]
|
||||||
list[current_player;main;0,5.85;8,3;8]
|
|
||||||
list[detached:creative_trash;main;4,3.3;1,1;]
|
|
||||||
listring[]
|
listring[]
|
||||||
image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||||
image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
|
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||||
image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
|
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||||
image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||||
tooltip[creative_search;Search]
|
|
||||||
tooltip[creative_clear;Reset]
|
|
||||||
tooltip[creative_prev;Previous page]
|
|
||||||
tooltip[creative_next;Next page]
|
|
||||||
listring[current_player;main]
|
|
||||||
field_close_on_enter[creative_filter;false]
|
|
||||||
]] ..
|
]] ..
|
||||||
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
|
"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
|
||||||
|
"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
|
||||||
|
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||||
|
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||||
|
"listring[current_player;main]" ..
|
||||||
|
"field_close_on_enter[creative_filter;false]" ..
|
||||||
|
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||||
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
|
"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(start_i) .. "]" ..
|
||||||
default.get_hotbar_bg(0,4.7) .. creative.formspec_add, false)
|
creative.formspec_add, true)
|
||||||
end,
|
end,
|
||||||
on_enter = function(self, player, context)
|
on_enter = function(self, player, context)
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
|
@ -155,15 +173,15 @@ function creative.register_tab(name, title, items)
|
||||||
local start_i = inv.start_i or 0
|
local start_i = inv.start_i or 0
|
||||||
|
|
||||||
if fields.creative_prev then
|
if fields.creative_prev then
|
||||||
start_i = start_i - 3*8
|
start_i = start_i - 4*8
|
||||||
if start_i < 0 then
|
if start_i < 0 then
|
||||||
start_i = inv.size - (inv.size % (3*8))
|
start_i = inv.size - (inv.size % (4*8))
|
||||||
if inv.size == start_i then
|
if inv.size == start_i then
|
||||||
start_i = math.max(0, inv.size - (3*8))
|
start_i = math.max(0, inv.size - (4*8))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif fields.creative_next then
|
elseif fields.creative_next then
|
||||||
start_i = start_i + 3*8
|
start_i = start_i + 4*8
|
||||||
if start_i >= inv.size then
|
if start_i >= inv.size then
|
||||||
start_i = 0
|
start_i = 0
|
||||||
end
|
end
|
||||||
|
@ -176,10 +194,10 @@ function creative.register_tab(name, title, items)
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
creative.register_tab("all", "All", minetest.registered_items)
|
creative.register_tab("all", S("All"), minetest.registered_items)
|
||||||
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
|
creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
|
||||||
creative.register_tab("tools", "Tools", minetest.registered_tools)
|
creative.register_tab("tools", S("Tools"), minetest.registered_tools)
|
||||||
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
|
creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
|
||||||
|
|
||||||
local old_homepage_name = sfinv.get_homepage_name
|
local old_homepage_name = sfinv.get_homepage_name
|
||||||
function sfinv.get_homepage_name(player)
|
function sfinv.get_homepage_name(player)
|
||||||
|
|
10
mods/creative/locale/creative.de.tr
Normal file
10
mods/creative/locale/creative.de.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||||
|
Search=Suchen
|
||||||
|
Reset=Zurücksetzen
|
||||||
|
Previous page=Vorherige Seite
|
||||||
|
Next page=Nächste Seite
|
||||||
|
All=Alles
|
||||||
|
Nodes=Blöcke
|
||||||
|
Tools=Werkzeuge
|
||||||
|
Items=Gegenstände
|
10
mods/creative/locale/creative.es.tr
Normal file
10
mods/creative/locale/creative.es.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||||
|
Search=Buscar
|
||||||
|
Reset=Resetear
|
||||||
|
Previous page=Pág. siguiente
|
||||||
|
Next page=Pág. anterior
|
||||||
|
All=Todos
|
||||||
|
Nodes=Nodos
|
||||||
|
Tools=Herramientas
|
||||||
|
Items=Objetos
|
10
mods/creative/locale/creative.fr.tr
Normal file
10
mods/creative/locale/creative.fr.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||||
|
Search=Rechercher
|
||||||
|
Reset=Réinitialiser
|
||||||
|
Previous page=Page précédente
|
||||||
|
Next page=Page suivante
|
||||||
|
All=Tout
|
||||||
|
Nodes=Nœuds
|
||||||
|
Tools=Outils
|
||||||
|
Items=Article
|
10
mods/creative/locale/creative.it.tr
Normal file
10
mods/creative/locale/creative.it.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||||
|
Search=Cerca
|
||||||
|
Reset=Azzera
|
||||||
|
Previous page=Pagina precedente
|
||||||
|
Next page=Pagina successiva
|
||||||
|
All=Tutto
|
||||||
|
Nodes=Nodi
|
||||||
|
Tools=Strumenti
|
||||||
|
Items=Oggetti
|
10
mods/creative/locale/creative.ms.tr
Normal file
10
mods/creative/locale/creative.ms.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||||
|
Search=Cari
|
||||||
|
Reset=Set semula
|
||||||
|
Previous page=Halaman sebelumnya
|
||||||
|
Next page=Halaman seterusnya
|
||||||
|
All=Semua
|
||||||
|
Nodes=Nod
|
||||||
|
Tools=Alatan
|
||||||
|
Items=Item
|
10
mods/creative/locale/creative.ru.tr
Normal file
10
mods/creative/locale/creative.ru.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||||
|
Search=Поиск
|
||||||
|
Reset=Сброс
|
||||||
|
Previous page=Предыдущая страница
|
||||||
|
Next page=Следующая страница
|
||||||
|
All=Всё
|
||||||
|
Nodes=Ноды
|
||||||
|
Tools=Инструменты
|
||||||
|
Items=Предметы
|
10
mods/creative/locale/creative.se.tr
Normal file
10
mods/creative/locale/creative.se.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
|
||||||
|
Search=Sök
|
||||||
|
Reset=Återställ
|
||||||
|
Previous page=Förra sidan
|
||||||
|
Next page=Nästa sidan
|
||||||
|
All=Alla
|
||||||
|
Nodes=Noder
|
||||||
|
Tools=Verktyg
|
||||||
|
Items=Saker
|
10
mods/creative/locale/template.txt
Normal file
10
mods/creative/locale/template.txt
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=
|
||||||
|
Search=
|
||||||
|
Reset=
|
||||||
|
Previous page=
|
||||||
|
Next page=
|
||||||
|
All=
|
||||||
|
Nodes=
|
||||||
|
Tools=
|
||||||
|
Items=
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue