let players walk if they move and not if they hold specific keys

This commit is contained in:
HybridDog 2014-10-02 17:08:50 +02:00
parent 11c04e984d
commit 84e7055c5d

View file

@ -164,6 +164,8 @@ end)
local player_set_animation = default.player_set_animation
local player_attached = default.player_attached
local ps = {}
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
@ -171,37 +173,34 @@ minetest.register_globalstep(function(dtime)
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not player_attached[name] then
local pos = player:getpos()
pos.y = 0
local lastpos = ps[name] or {x=0, y=0, z=0}
local v
if not vector.equals(lastpos, pos) then
ps[name] = pos
v = 6*vector.distance(lastpos, pos)/dtime
end
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
walking = true
end
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking then
elseif v then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
player_set_animation(player, "walk_mine", v)
else
player_set_animation(player, "walk", animation_speed_mod)
player_set_animation(player, "walk", v)
end
elseif controls.LMB then
player_set_animation(player, "mine")
else
player_set_animation(player, "stand", animation_speed_mod)
player_set_animation(player, "stand", model.animation_speed or 30)
end
end
end