mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-03-21 15:21:21 +00:00
Dungeon loot: Avoid empty 'if' branch to satisfy lua check
This commit is contained in:
parent
df387e2394
commit
8678265125
1 changed files with 13 additions and 13 deletions
|
@ -88,9 +88,8 @@ local function populate_chest(pos, rand, dungeontype)
|
||||||
amount = rand:next(loot.count[1], loot.count[2])
|
amount = rand:next(loot.count[1], loot.count[2])
|
||||||
end
|
end
|
||||||
|
|
||||||
if itemdef == nil then
|
if itemdef then
|
||||||
-- item doesn't exist, do nothing
|
if itemdef.tool_capabilities then
|
||||||
elseif itemdef.tool_capabilities then
|
|
||||||
for n = 1, amount do
|
for n = 1, amount do
|
||||||
local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
|
local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
|
||||||
table.insert(items, ItemStack({name = loot.name, wear = wear}))
|
table.insert(items, ItemStack({name = loot.name, wear = wear}))
|
||||||
|
@ -105,6 +104,7 @@ local function populate_chest(pos, rand, dungeontype)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- place items at random places in chest
|
-- place items at random places in chest
|
||||||
local inv = minetest.get_meta(pos):get_inventory()
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
|
|
Loading…
Add table
Reference in a new issue