Fix crash on exit of bed formspec if not sleeping

This commit is contained in:
Lars Mueller 2021-02-08 13:13:43 +01:00
parent aa9cc39317
commit 8cd25b2467

View file

@ -60,6 +60,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- stand up -- stand up
if state ~= nil and not state then if state ~= nil and not state then
assert(beds.player[name], "player " .. name .. " not in bed")
local p = beds.pos[name] or nil local p = beds.pos[name] or nil
beds.bed_position[name] = nil beds.bed_position[name] = nil
-- skip here to prevent sending player specific changes (used for leaving players) -- skip here to prevent sending player specific changes (used for leaving players)
@ -71,7 +72,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
end end
-- physics, eye_offset, etc -- physics, eye_offset, etc
local physics_override = assert(beds.player[name].physics_override) local physics_override = beds.player[name].physics_override
beds.player[name] = nil beds.player[name] = nil
player:set_physics_override({ player:set_physics_override({
speed = physics_override.speed, speed = physics_override.speed,
@ -274,7 +275,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local last_player_in_bed = get_player_in_bed_count() local last_player_in_bed = get_player_in_bed_count()
if fields.quit or fields.leave then if fields.quit or fields.leave then
lay_down(player, nil, nil, false) if beds.player[player:get_player_name()] then
-- make player stand up only if they were in bed
lay_down(player, nil, nil, false)
end
update_formspecs(false) update_formspecs(false)
end end