diff --git a/mods/default/init.lua b/mods/default/init.lua index 968cacd4..c389b534 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -17,6 +17,6 @@ dofile(minetest.get_modpath("default").."/nodes.lua") dofile(minetest.get_modpath("default").."/tools.lua") dofile(minetest.get_modpath("default").."/craftitems.lua") dofile(minetest.get_modpath("default").."/crafting.lua") -dofile(minetest.get_modpath("default").."/mapgen.lua") +-- dofile(minetest.get_modpath("default").."/mapgen.lua") dofile(minetest.get_modpath("default").."/player.lua") dofile(minetest.get_modpath("default").."/trees.lua") diff --git a/mods/moonrealm/init.lua b/mods/moonrealm/init.lua index 800ddb2a..ded9ffe5 100644 --- a/mods/moonrealm/init.lua +++ b/mods/moonrealm/init.lua @@ -14,9 +14,9 @@ local XMAX = 33000 local ZMIN = -33000 local ZMAX = 33000 -local YMIN = 12000 -- -- Approx lower limit -local GRADCEN = 15000 -- -- Gradient centre / terrain centre average level -local YMAX = 14000 -- -- Approx upper limit +local YMIN = -33000 -- -- Approx lower limit +local GRADCEN = 1 -- -- Gradient centre / terrain centre average level +local YMAX = 150 -- -- Approx upper limit local FOOT = true -- -- Footprints in dust local CENAMP = 64 -- -- Grad centre amplitude, terrain centre is varied by this @@ -24,7 +24,7 @@ local HIGRAD = 128 -- -- Surface generating noise gradient above gradcen, contr local LOGRAD = 128 -- -- Surface generating noise gradient below gradcen, controls depth of lower terrain local HEXP = 0.5 -- -- Noise offset exponent above gradcen, 1 = normal 3D perlin terrain local LEXP = 2 -- -- Noise offset exponent below gradcen -local STOT = 0.04 -- -- Stone density threshold, depth of dust +local STOT = 1 -- -- Stone density threshold, depth of dust local ICECHA = 1 / (13*13*13) -- -- Ice chance per dust node at terrain centre, decreases with altitude local ICEGRAD = 128 -- -- Ice gradient, vertical distance for no ice local ORECHA = 7*7*7 -- -- Ore 1/x chance per stone node