Fix code styling

This commit is contained in:
An0n3m0us 2019-06-17 18:15:33 +01:00
parent bdc12c2013
commit 9e14876dae

View file

@ -612,15 +612,15 @@ minetest.register_node("default:snow", {
local node = minetest.get_node(pos)
if node.name == "default:dirt"
or node.name == "default:dirt_with_grass"
or node.name == "default:dirt_with_grass_footsteps"
or node.name == "default:dirt_with_rainforest_litter"
or node.name == "default:dirt_with_coniferous_litter" then
or node.name == "default:dirt_with_grass_footsteps"
or node.name == "default:dirt_with_rainforest_litter"
or node.name == "default:dirt_with_coniferous_litter" then
node.name = "default:dirt_with_snow"
minetest.set_node(pos, node)
end
end,
--Handle node drops due to node level.
-- Handle node drops due to node level.
on_dig = function(pos, node, digger)
local level = minetest.get_node_level(pos)
minetest.node_dig(pos, node, digger)
@ -640,9 +640,9 @@ minetest.register_node("default:snow", {
end
end,
--Manage snow levels.
-- Manage snow levels.
on_place = function(itemstack, player, pt)
local oldnode_under = minetest.get_node_or_nil(pt.under)
local oldnode_under = minetest.get_node(pt.under)
if not oldnode_under then
return itemstack, false
end