Fix sunlight_propagates for glass stairs and slabs

This commit is contained in:
Yaman Qalieh 2020-06-15 21:11:36 -04:00
parent 624dafc12b
commit a1bbd42899
2 changed files with 32 additions and 16 deletions

View file

@ -62,7 +62,7 @@ end
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
sounds, worldaligntex, sunlight_propagates)
local src_def = minetest.registered_nodes[recipeitem]
-- Set backface culling and world-aligned textures
@ -96,6 +96,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
use_texture_alpha = src_def and src_def.use_texture_alpha,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = sunlight_propagates,
is_ground_content = false,
groups = new_groups,
sounds = sounds,
@ -164,7 +165,7 @@ end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
sounds, worldaligntex, sunlight_propagates)
local src_def = minetest.registered_nodes[recipeitem]
-- Set world-aligned textures
@ -194,6 +195,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
use_texture_alpha = src_def and src_def.use_texture_alpha,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = sunlight_propagates,
is_ground_content = false,
groups = new_groups,
sounds = sounds,
@ -302,7 +304,7 @@ end
-- Node will be called stairs:stair_inner_<subname>
function stairs.register_stair_inner(subname, recipeitem, groups, images,
description, sounds, worldaligntex, full_description)
description, sounds, worldaligntex, full_description, sunlight_propagates)
local src_def = minetest.registered_nodes[recipeitem]
-- Set backface culling and world-aligned textures
@ -341,6 +343,7 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images,
use_texture_alpha = src_def and src_def.use_texture_alpha,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = sunlight_propagates,
is_ground_content = false,
groups = new_groups,
sounds = sounds,
@ -392,7 +395,7 @@ end
-- Node will be called stairs:stair_outer_<subname>
function stairs.register_stair_outer(subname, recipeitem, groups, images,
description, sounds, worldaligntex, full_description)
description, sounds, worldaligntex, full_description, sunlight_propagates)
local src_def = minetest.registered_nodes[recipeitem]
-- Set backface culling and world-aligned textures
@ -431,6 +434,7 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images,
use_texture_alpha = src_def and src_def.use_texture_alpha,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = sunlight_propagates,
is_ground_content = false,
groups = new_groups,
sounds = sounds,
@ -893,7 +897,8 @@ stairs.register_stair(
"default_glass.png", "stairs_glass_split.png"},
S("Glass Stair"),
default.node_sound_glass_defaults(),
false
false,
true
)
stairs.register_slab(
@ -903,7 +908,8 @@ stairs.register_slab(
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
S("Glass Slab"),
default.node_sound_glass_defaults(),
false
false,
true
)
stairs.register_stair_inner(
@ -916,7 +922,8 @@ stairs.register_stair_inner(
"",
default.node_sound_glass_defaults(),
false,
S("Inner Glass Stair")
S("Inner Glass Stair"),
true
)
stairs.register_stair_outer(
@ -929,7 +936,8 @@ stairs.register_stair_outer(
"",
default.node_sound_glass_defaults(),
false,
S("Outer Glass Stair")
S("Outer Glass Stair"),
true
)
stairs.register_stair(
@ -941,7 +949,8 @@ stairs.register_stair(
"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
S("Obsidian Glass Stair"),
default.node_sound_glass_defaults(),
false
false,
true
)
stairs.register_slab(
@ -951,7 +960,8 @@ stairs.register_slab(
{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
S("Obsidian Glass Slab"),
default.node_sound_glass_defaults(),
false
false,
true
)
stairs.register_stair_inner(
@ -964,7 +974,8 @@ stairs.register_stair_inner(
"",
default.node_sound_glass_defaults(),
false,
S("Inner Obsidian Glass Stair")
S("Inner Obsidian Glass Stair"),
true
)
stairs.register_stair_outer(
@ -977,7 +988,8 @@ stairs.register_stair_outer(
"",
default.node_sound_glass_defaults(),
false,
S("Outer Obsidian Glass Stair")
S("Outer Obsidian Glass Stair"),
true
)
-- Dummy calls to S() to allow translation scripts to detect the strings.