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Fix sunlight_propagates for glass stairs and slabs
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2 changed files with 32 additions and 16 deletions
12
game_api.txt
12
game_api.txt
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@ -719,7 +719,7 @@ Stairs API
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The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
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delivered with Minetest Game, to keep them compatible with other mods.
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`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex, sunlight_propagates)`
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* Registers a stair
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
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@ -729,8 +729,9 @@ delivered with Minetest Game, to keep them compatible with other mods.
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* `description`: Used for the description field in the stair's definition
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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* `sunlight_propagates`: A bool to set the sunlight_propagates field in the stair's definition. Default false.
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`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex, sunlight_propagates)`
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* Registers a slab
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* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
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@ -740,8 +741,9 @@ delivered with Minetest Game, to keep them compatible with other mods.
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* `description`: Used for the description field in the slab's definition
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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* `sunlight_propagates`: A bool to set the sunlight_propagates field in the slab's definition. Default false.
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`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
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`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description, sunlight_propagates)`
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* Registers an inner corner stair
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
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@ -752,8 +754,9 @@ delivered with Minetest Game, to keep them compatible with other mods.
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
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* `sunlight_propagates`: A bool to set the sunlight_propagates field in the stair's definition. Default false.
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`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
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`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description, sunlight_propagates)`
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* Registers an outer corner stair
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
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@ -764,6 +767,7 @@ delivered with Minetest Game, to keep them compatible with other mods.
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
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* `sunlight_propagates`: A bool to set the sunlight_propagates field in the stair's definition. Default false.
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```
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stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab,
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@ -62,7 +62,7 @@ end
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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sounds, worldaligntex, sunlight_propagates)
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local src_def = minetest.registered_nodes[recipeitem]
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-- Set backface culling and world-aligned textures
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@ -96,6 +96,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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use_texture_alpha = src_def and src_def.use_texture_alpha,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = sunlight_propagates,
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is_ground_content = false,
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groups = new_groups,
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sounds = sounds,
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@ -164,7 +165,7 @@ end
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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sounds, worldaligntex, sunlight_propagates)
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local src_def = minetest.registered_nodes[recipeitem]
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-- Set world-aligned textures
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@ -194,6 +195,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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use_texture_alpha = src_def and src_def.use_texture_alpha,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = sunlight_propagates,
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is_ground_content = false,
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groups = new_groups,
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sounds = sounds,
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@ -302,7 +304,7 @@ end
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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description, sounds, worldaligntex, full_description)
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description, sounds, worldaligntex, full_description, sunlight_propagates)
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local src_def = minetest.registered_nodes[recipeitem]
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-- Set backface culling and world-aligned textures
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@ -341,6 +343,7 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images,
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use_texture_alpha = src_def and src_def.use_texture_alpha,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = sunlight_propagates,
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is_ground_content = false,
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groups = new_groups,
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sounds = sounds,
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@ -392,7 +395,7 @@ end
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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description, sounds, worldaligntex, full_description)
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description, sounds, worldaligntex, full_description, sunlight_propagates)
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local src_def = minetest.registered_nodes[recipeitem]
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-- Set backface culling and world-aligned textures
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@ -431,6 +434,7 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images,
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use_texture_alpha = src_def and src_def.use_texture_alpha,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = sunlight_propagates,
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is_ground_content = false,
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groups = new_groups,
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sounds = sounds,
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@ -893,7 +897,8 @@ stairs.register_stair(
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"default_glass.png", "stairs_glass_split.png"},
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S("Glass Stair"),
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default.node_sound_glass_defaults(),
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false
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false,
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true
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)
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stairs.register_slab(
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@ -903,7 +908,8 @@ stairs.register_slab(
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{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
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S("Glass Slab"),
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default.node_sound_glass_defaults(),
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false
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false,
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true
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)
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stairs.register_stair_inner(
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@ -916,7 +922,8 @@ stairs.register_stair_inner(
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"",
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default.node_sound_glass_defaults(),
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false,
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S("Inner Glass Stair")
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S("Inner Glass Stair"),
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true
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)
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stairs.register_stair_outer(
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@ -929,7 +936,8 @@ stairs.register_stair_outer(
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"",
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default.node_sound_glass_defaults(),
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false,
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S("Outer Glass Stair")
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S("Outer Glass Stair"),
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true
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)
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stairs.register_stair(
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@ -941,7 +949,8 @@ stairs.register_stair(
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"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
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S("Obsidian Glass Stair"),
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default.node_sound_glass_defaults(),
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false
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false,
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true
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)
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stairs.register_slab(
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@ -951,7 +960,8 @@ stairs.register_slab(
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{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
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S("Obsidian Glass Slab"),
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default.node_sound_glass_defaults(),
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false
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false,
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true
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)
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stairs.register_stair_inner(
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@ -964,7 +974,8 @@ stairs.register_stair_inner(
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"",
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default.node_sound_glass_defaults(),
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false,
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S("Inner Obsidian Glass Stair")
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S("Inner Obsidian Glass Stair"),
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true
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)
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stairs.register_stair_outer(
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@ -977,7 +988,8 @@ stairs.register_stair_outer(
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"",
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default.node_sound_glass_defaults(),
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false,
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S("Outer Obsidian Glass Stair")
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S("Outer Obsidian Glass Stair"),
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true
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)
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-- Dummy calls to S() to allow translation scripts to detect the strings.
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