From a3f703da3e02117344d396de5ff59dc050eac3d4 Mon Sep 17 00:00:00 2001 From: Till Affeldt Date: Sat, 11 Mar 2023 13:27:54 +0100 Subject: [PATCH] Rename variable to please Luacheck --- mods/weather/init.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/weather/init.lua b/mods/weather/init.lua index 991dee19..6daa050c 100644 --- a/mods/weather/init.lua +++ b/mods/weather/init.lua @@ -69,8 +69,8 @@ local os_time_0 = os.time() local t_offset = math.random(0, 300000) -- set a default shadow intensity for mgv6 and singlenode -local function set_default_lighting(playerset) - for playername, _ in pairs(playerset) do +local function set_default_lighting(players) + for playername, _ in pairs(players) do local player = minetest.get_player_by_name(playername) player:set_lighting({ shadows = { intensity = 0.33 } @@ -78,10 +78,10 @@ local function set_default_lighting(playerset) end end -local function update_weather(playerset) +local function update_weather(players) -- skip cloud randomization if worldgen not supported if not randomize_clouds then - set_default_lighting(playerset) + set_default_lighting(players) return end -- Time in seconds. @@ -98,7 +98,7 @@ local function update_weather(playerset) local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1 local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1 - for playername, _ in pairs(playerset) do + for playername, _ in pairs(players) do local player = minetest.get_player_by_name(playername) -- Fallback to mid-value 50 for very old worlds local humid = minetest.get_humidity(player:get_pos()) or 50