Preserve player physics

This commit is contained in:
Lars Mueller 2020-12-06 11:58:12 +01:00
parent f66430660e
commit a449e5dffb

View file

@ -71,12 +71,16 @@ local function lay_down(player, pos, bed_pos, state, skip)
end end
-- physics, eye_offset, etc -- physics, eye_offset, etc
player:set_physics_override(assert(beds.player[name])) local physics_override = assert(beds.player[name].physics_override)
beds.player[name] = nil beds.player[name] = nil
player:set_physics_override({
speed = physics_override.speed,
jump = physics_override.jump,
gravity = physics_override.gravity
})
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_horizontal(math.random(1, 180) / 100) player:set_look_horizontal(math.random(1, 180) / 100)
player_api.player_attached[name] = false player_api.player_attached[name] = false
player:set_physics_override({speed = 1, jump = 1, gravity = 1})
hud_flags.wielditem = true hud_flags.wielditem = true
player_api.set_animation(player, "stand" , 30) player_api.set_animation(player, "stand" , 30)
@ -99,7 +103,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
beds.pos[name] = pos beds.pos[name] = pos
beds.bed_position[name] = bed_pos beds.bed_position[name] = bed_pos
beds.player[name] = player:get_physics_override() beds.player[name] = {physics_override = player:get_physics_override()}
-- physics, eye_offset, etc -- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})