From a7158d03c6ac86a2b50e32bea4315f1cbbeb9ecc Mon Sep 17 00:00:00 2001 From: An0n3m0us Date: Tue, 17 Dec 2019 16:30:32 +0000 Subject: [PATCH] Add sounds on construct and on dig --- mods/default/nodes.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index a9f7ce39..6a319628 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -606,9 +606,10 @@ minetest.register_node("default:snow", { }, groups = {crumbly = 3, falling_node = 1, snowy = 1}, sounds = default.node_sound_snow_defaults(), - node_placement_prediction = nil, + node_placement_prediction = "", on_construct = function(pos) + minetest.sound_play("default_place_node", {pos = pos}) local level = minetest.get_node_level(pos) if level >= 64 then minetest.set_node(pos, {name="default:snowblock"}) @@ -629,6 +630,7 @@ minetest.register_node("default:snow", { -- Handle node drops due to node level. on_dig = function(pos, node, digger) + minetest.sound_play("default_dig", {pos = pos}) minetest.node_dig(pos, node, digger) if creative and creative.is_enabled_for and creative.is_enabled_for(digger and digger:get_player_name() or "") or