Big simplification of slabs combination

This commit is contained in:
kilbith 2016-01-25 13:45:25 +01:00
parent 4b8410a982
commit ae859420ee

View file

@ -110,6 +110,14 @@ end
-- Register slabs.
-- Node will be called stairs:slab_<subname>
local function get_node_face(pointed_thing)
local ay = pointed_thing.above.y
local uy = pointed_thing.under.y
if ay > uy then return 1 -- Top face pointed.
elseif ay < uy then return 2 end -- Bottom face pointed.
end
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
@ -124,87 +132,31 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local wield_item = clicker:get_wielded_item():get_name()
local player_name = clicker:get_player_name()
local face = get_node_face(pointed_thing)
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
-- If it's being placed on an another similar one, replace it with
-- a full block
local slabpos = nil
local slabnode = nil
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.get_node(p0)
local n1 = minetest.get_node(p1)
local param2 = 0
local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
n0.param2 >= 20)
if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and
p0.y + 1 == p1.y then
slabpos = p0
slabnode = n0
elseif n1.name == "stairs:slab_" .. subname then
slabpos = p1
slabnode = n1
end
if slabpos then
-- Remove the slab at slabpos
minetest.remove_node(slabpos)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
pointed_thing.above = slabpos
local success
fakestack, success = minetest.item_place(fakestack, placer,
pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
-- Else put old node back
if wield_item == "stairs:slab_" .. subname and node.param2 <= 3 and face then
if face == 1 then
minetest.set_node(pos, {name = recipeitem, param2 = node.param2})
else
minetest.set_node(slabpos, slabnode)
minetest.set_node(pointed_thing.above, {name = wield_item, param2 = 20})
end
return itemstack
end
-- Upside down slabs
if p0.y - 1 == p1.y then
-- Turn into full block if pointing at a existing slab
if n0_is_upside_down then
-- Remove the slab at the position of the slab
minetest.remove_node(p0)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
pointed_thing.above = p0
local success
fakestack, success = minetest.item_place(fakestack, placer,
pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
-- Else put old node back
else
minetest.set_node(p0, n0)
end
return itemstack
end
-- Place upside down slab
param2 = 20
else
minetest.item_place_node(ItemStack(wield_item), clicker, pointed_thing)
end
-- If pointing at the side of a upside down slab
if n0_is_upside_down and p0.y + 1 ~= p1.y then
param2 = 20
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
return itemstack
end,
})