This commit is contained in:
Olivier Samyn 2016-02-21 00:15:32 +00:00
commit b6e8f24787

View file

@ -119,7 +119,7 @@ function _doors.door_toggle(pos, clicker)
local meta = minetest.get_meta(pos)
local state = meta:get_int("state")
local def = minetest.registered_nodes[minetest.get_node(pos).name]
local name = def.door.basename
local fullname = def.door.fullname
if clicker then
local owner = meta:get_string("doors_owner")
@ -146,7 +146,7 @@ function _doors.door_toggle(pos, clicker)
end
minetest.swap_node(pos, {
name = "doors:" .. name .. transform[state + 1][dir+1].v,
name = fullname .. transform[state + 1][dir+1].v,
param2 = transform[state + 1][dir+1].param2
})
meta:set_int("state", state)
@ -174,9 +174,15 @@ local function on_place_node(place_to, newnode, placer, oldnode, itemstack, poin
end
function doors.register(name, def)
if not def.modname then
def.modname = "doors"
end
local fullname = def.modname .. ":" .. name
-- replace old doors of this type automatically
minetest.register_abm({
nodenames = {"doors:"..name.."_b_1", "doors:"..name.."_b_2"},
nodenames = {fullname.."_b_1", fullname.."_b_2"},
interval = 7.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
@ -190,14 +196,14 @@ function doors.register(name, def)
}
local new = replace[l][h]
-- retain infotext and doors_owner fields
minetest.swap_node(pos, { name = "doors:" .. name .. "_" .. new.type, param2 = p2})
minetest.swap_node(pos, { name = fullname .. "_" .. new.type, param2 = p2})
meta:set_int("state", new.state)
-- wipe meta on top node as it's unused
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, { name = "doors:hidden" })
end
})
minetest.register_craftitem(":doors:" .. name, {
minetest.register_craftitem(":" .. fullname, {
description = def.description,
inventory_image = def.inventory_image,
@ -249,9 +255,9 @@ function doors.register(name, def)
local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
minetest.set_node(pos, {name = "doors:" .. name .. "_b", param2 = dir})
minetest.set_node(pos, {name = fullname .. "_b", param2 = dir})
else
minetest.set_node(pos, {name = "doors:" .. name .. "_a", param2 = dir})
minetest.set_node(pos, {name = fullname .. "_a", param2 = dir})
end
minetest.set_node(above, { name = "doors:hidden" })
@ -296,9 +302,11 @@ function doors.register(name, def)
def.groups.not_in_creative_inventory = 1
def.groups.door = 1
def.drop = "doors:" .. name
def.drop = fullname
def.door = {
basename = name,
fullname = fullname,
modname = modname,
sounds = { def.sound_close, def.sound_open },
}
@ -322,11 +330,11 @@ function doors.register(name, def)
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
return { "doors:" .. name }
return { fullname }
end
end
minetest.register_node(":doors:" .. name .. "_a", {
minetest.register_node(":" .. fullname .. "_a", {
description = def.description,
visual = "mesh",
mesh = "door_a.obj",
@ -358,7 +366,7 @@ function doors.register(name, def)
},
})
minetest.register_node(":doors:" .. name .. "_b", {
minetest.register_node(":" .. fullname .. "_b", {
description = def.description,
visual = "mesh",
mesh = "door_b.obj",
@ -392,13 +400,13 @@ function doors.register(name, def)
if def.recipe then
minetest.register_craft({
output = "doors:" .. name,
output = fullname,
recipe = def.recipe,
})
end
_doors.registered_doors["doors:" .. name .. "_a"] = true
_doors.registered_doors["doors:" .. name .. "_b"] = true
_doors.registered_doors[fullname .. "_a"] = true
_doors.registered_doors[fullname .. "_b"] = true
end
doors.register("door_wood", {