From b82cd9dd085f77b2f211d09da9aefe11b6c85b0e Mon Sep 17 00:00:00 2001 From: orbea Date: Thu, 9 Apr 2020 22:55:58 -0700 Subject: [PATCH] chests: Do not hardcode "default:". This allows other mods to greater use the default.chest functions. Fixes https://github.com/minetest/minetest_game/issues/1936 v2: Keep the default formspec name. v3: Remove unnecessary backwards compatibility. v4: register_lbm only applies to "default:chest" and "default:chest_locked". --- mods/default/chests.lua | 51 ++++++++++++++++++++++------------------- 1 file changed, 27 insertions(+), 24 deletions(-) diff --git a/mods/default/chests.lua b/mods/default/chests.lua index 3fe9c1a0..cf24985d 100644 --- a/mods/default/chests.lua +++ b/mods/default/chests.lua @@ -44,7 +44,7 @@ function default.chest.chest_lid_close(pn) end local node = minetest.get_node(pos) - minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, + minetest.after(0.2, minetest.swap_node, pos, { name = swap, param2 = node.param2 }) minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}, true) @@ -132,7 +132,7 @@ function default.chest.register_chest(name, d) pos = pos, max_hear_distance = 10}, true) if not default.chest.chest_lid_obstructed(pos) then minetest.swap_node(pos, - { name = "default:" .. name .. "_open", + { name = name .. "_open", param2 = node.param2 }) end minetest.after(0.2, minetest.show_formspec, @@ -203,7 +203,7 @@ function default.chest.register_chest(name, d) max_hear_distance = 10}, true) if not default.chest.chest_lid_obstructed(pos) then minetest.swap_node(pos, { - name = "default:" .. name .. "_open", + name = name .. "_open", param2 = node.param2 }) end minetest.after(0.2, minetest.show_formspec, @@ -215,7 +215,7 @@ function default.chest.register_chest(name, d) def.on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) - drops[#drops+1] = "default:" .. name + drops[#drops+1] = name minetest.remove_node(pos) return drops end @@ -248,7 +248,7 @@ function default.chest.register_chest(name, d) def_opened.tiles[i].backface_culling = true end end - def_opened.drop = "default:" .. name + def_opened.drop = name def_opened.groups.not_in_creative_inventory = 1 def_opened.selection_box = { type = "fixed", @@ -265,29 +265,32 @@ function default.chest.register_chest(name, d) def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh def_closed.tiles[3] = def.tiles[3].."^[transformFX" - minetest.register_node("default:" .. name, def_closed) - minetest.register_node("default:" .. name .. "_open", def_opened) + minetest.register_node(name, def_closed) + minetest.register_node(name .. "_open", def_opened) -- convert old chests to this new variant - minetest.register_lbm({ - label = "update chests to opening chests", - name = "default:upgrade_" .. name .. "_v2", - nodenames = {"default:" .. name}, - action = function(pos, node) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", nil) - local inv = meta:get_inventory() - local list = inv:get_list("default:chest") - if list then - inv:set_size("main", 8*4) - inv:set_list("main", list) - inv:set_list("default:chest", nil) + if name == "default:chest" or name == "default:chest_locked" then + local itemname = string.match(name, ":(.*)") + minetest.register_lbm({ + label = "update chests to opening chests", + name = "default:upgrade_" .. itemname .. "_v2", + nodenames = {name}, + action = function(pos, node) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", nil) + local inv = meta:get_inventory() + local list = inv:get_list("default:chest") + if list then + inv:set_size("main", 8*4) + inv:set_list("main", list) + inv:set_list("default:chest", nil) + end end - end - }) + }) + end end -default.chest.register_chest("chest", { +default.chest.register_chest("default:chest", { description = S("Chest"), tiles = { "default_chest_top.png", @@ -303,7 +306,7 @@ default.chest.register_chest("chest", { groups = {choppy = 2, oddly_breakable_by_hand = 2}, }) -default.chest.register_chest("chest_locked", { +default.chest.register_chest("default:chest_locked", { description = S("Locked Chest"), tiles = { "default_chest_top.png",