From 00b1b38ff0b8be333fd3c5307ef349cb14bac622 Mon Sep 17 00:00:00 2001 From: Marcin Date: Fri, 27 Nov 2015 00:30:18 +0100 Subject: [PATCH] Smooth boat turning to reach player yaw as he accelerates forward --- mods/boats/init.lua | 36 +++++++++++++++++++++--------------- 1 file changed, 21 insertions(+), 15 deletions(-) diff --git a/mods/boats/init.lua b/mods/boats/init.lua index a7e62e43..cb9ff67d 100644 --- a/mods/boats/init.lua +++ b/mods/boats/init.lua @@ -1,3 +1,5 @@ +local pi = math.pi + -- -- Helper functions -- @@ -9,10 +11,12 @@ end local function get_sign(i) - if i == 0 then - return 0 + if i < 0 then + return -1 + elseif i > 0 then + return 1 else - return i / math.abs(i) + return 0 end end @@ -55,7 +59,7 @@ function boat.on_rightclick(self, clicker) self.driver = nil clicker:set_detach() default.player_attached[name] = false - default.player_set_animation(clicker, "stand" , 30) + default.player_set_animation(clicker, "stand", 30) local pos = clicker:getpos() pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} minetest.after(0.1, function() @@ -77,7 +81,7 @@ function boat.on_rightclick(self, clicker) minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end) - self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) + self.object:setyaw(clicker:get_look_yaw() - pi / 2) end end @@ -128,24 +132,26 @@ function boat.on_step(self, dtime) if self.driver then local ctrl = self.driver:get_player_control() local yaw = self.object:getyaw() + local delta = 0 if ctrl.up then self.v = self.v + 0.1 + local d = self.driver:get_look_yaw() - pi / 2 - yaw + d = d - math.floor((1 + d / pi) / 2) * pi * 2 + delta = delta + d * self.v * dtime / 10 elseif ctrl.down then self.v = self.v - 0.1 end if ctrl.left then - if self.v < 0 then - self.object:setyaw(yaw - (1 + dtime) * 0.03) - else - self.object:setyaw(yaw + (1 + dtime) * 0.03) - end + delta = delta + (1 + dtime) * 0.03 elseif ctrl.right then - if self.v < 0 then - self.object:setyaw(yaw + (1 + dtime) * 0.03) - else - self.object:setyaw(yaw - (1 + dtime) * 0.03) - end + delta = delta - (1 + dtime) * 0.03 end + if self.v < 0 then + yaw = yaw - delta + else + yaw = yaw + delta + end + self.object:setyaw(yaw) end local velo = self.object:getvelocity() if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then