mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-06-04 21:10:04 -04:00
commit
bd8bfe47a1
16 changed files with 143 additions and 62 deletions
18
game_api.txt
18
game_api.txt
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@ -110,6 +110,24 @@ doors.register_trapdoor(name, def)
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will be overwritten by the trapdoor registration function
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}
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Fence API
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---------
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Allows creation of new fences with "fencelike" drawtype.
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default.register_fence(name, item definition)
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^ Registers a new fence. Custom fields texture and material are required, as
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^ are name and description. The rest is optional. You can pass most normal
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^ nodedef fields here except drawtype. The fence group will always be added
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^ for this node.
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#fence definition
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name = "default:fence_wood",
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description = "Wooden Fence",
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texture = "default_wood.png",
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material = "default:wood",
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groups = {choppy=2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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Farming API
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-----------
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The farming API allows you to easily register plants and hoes.
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@ -36,7 +36,7 @@ local boat = {
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physical = true,
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "boat.obj",
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mesh = "boats_boat.obj",
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textures = {"default_wood.png"},
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driver = nil,
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@ -215,8 +215,8 @@ minetest.register_entity("boats:boat", boat)
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minetest.register_craftitem("boats:boat", {
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description = "Boat",
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inventory_image = "boat_inventory.png",
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wield_image = "boat_wield.png",
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inventory_image = "boats_inventory.png",
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wield_image = "boats_wield.png",
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wield_scale = {x = 2, y = 2, z = 1},
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liquids_pointable = true,
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Before Width: | Height: | Size: 851 B After Width: | Height: | Size: 851 B |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 546 B |
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@ -1,14 +1,16 @@
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-- minetest/creative/init.lua
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creative_inventory = {}
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creative = {}
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local player_inventory = {}
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-- Create detached creative inventory after loading all mods
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creative_inventory.init_creative_inventory = function(player)
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creative.init_creative_inventory = function(player)
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local player_name = player:get_player_name()
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creative_inventory[player_name] = {}
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creative_inventory[player_name].size = 0
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creative_inventory[player_name].filter = nil
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creative_inventory[player_name].start_i = 1
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player_inventory[player_name] = {}
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player_inventory[player_name].size = 0
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player_inventory[player_name].filter = nil
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player_inventory[player_name].start_i = 1
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local inv = minetest.create_detached_inventory("creative_" .. player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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@ -41,8 +43,8 @@ creative_inventory.init_creative_inventory = function(player)
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end,
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})
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creative_inventory.update(player_name, nil, 2)
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--print("creative inventory size: "..dump(creative_inventory[player_name].size))
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creative.update_creative_inventory(player_name, nil, 2)
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--print("creative inventory size: "..dump(player_inventory[player_name].size))
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end
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local function tab_category(tab_id)
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@ -58,14 +60,15 @@ local function tab_category(tab_id)
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return id_category[tab_id] or id_category[2]
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end
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function creative_inventory.update(player_name, filter, tab_id)
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function creative.update_creative_inventory(player_name, filter, tab_id)
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local creative_list = {}
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local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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for name, def in pairs(tab_category(tab_id)) do
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if not (def.groups.not_in_creative_inventory == 1) and
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def.description and def.description ~= "" and
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(not filter or def.name:find(filter, 1, true)) then
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(not filter or def.name:find(filter, 1, true) or
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def.description:lower():find(filter, 1, true)) then
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creative_list[#creative_list+1] = name
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end
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end
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@ -73,7 +76,7 @@ function creative_inventory.update(player_name, filter, tab_id)
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table.sort(creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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creative_inventory[player_name].size = #creative_list
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player_inventory[player_name].size = #creative_list
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end
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-- Create the trash field
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@ -93,16 +96,16 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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})
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trash:set_size("main", 1)
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creative_inventory.set_creative_formspec = function(player, start_i, pagenum, tab_id)
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creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
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local player_name = player:get_player_name()
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local filter = creative_inventory[player_name].filter or ""
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local filter = player_inventory[player_name].filter or ""
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pagenum = math.floor(pagenum)
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local pagemax = math.floor((creative_inventory[player_name].size - 1) / (3*8) + 1)
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local pagemax = math.floor((player_inventory[player_name].size - 1) / (3*8) + 1)
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tab_id = tab_id or 2
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player:set_inventory_formspec([[
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size[8,8.6]
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image[4.06,3.4;0.8,0.8;trash_icon.png]
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image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;4,3.3;1,1;]
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@ -126,7 +129,7 @@ creative_inventory.set_creative_formspec = function(player, start_i, pagenum, ta
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)
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end
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creative_inventory.set_crafting_formspec = function(player)
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creative.set_crafting_formspec = function(player)
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player:set_inventory_formspec([[
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size[8,8.6]
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list[current_player;craft;2,0.75;3,3;]
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@ -134,7 +137,7 @@ creative_inventory.set_crafting_formspec = function(player)
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;0,2.75;1,1;]
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image[0.06,2.85;0.8,0.8;trash_icon.png]
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image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
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image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
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tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
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listring[current_player;main]
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@ -150,8 +153,8 @@ minetest.register_on_joinplayer(function(player)
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if not minetest.setting_getbool("creative_mode") then
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return
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end
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creative_inventory.init_creative_inventory(player)
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creative_inventory.set_creative_formspec(player, 0, 1, 2)
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creative.init_creative_inventory(player)
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creative.set_creative_formspec(player, 0, 1, 2)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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@ -164,28 +167,28 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local filter = formspec:match("filter;;([%w_:]+)") or ""
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local start_i = formspec:match("list%[detached:creative_".. player_name ..";.*;(%d+)%]")
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local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*%]"))
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local inv_size = creative_inventory[player_name].size
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local inv_size = player_inventory[player_name].size
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start_i = tonumber(start_i) or 0
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if fields.quit then
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if tab_id == 1 then
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creative_inventory.set_crafting_formspec(player)
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creative.set_crafting_formspec(player)
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end
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elseif fields.tabs then
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if tonumber(fields.tabs) == 1 then
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creative_inventory.set_crafting_formspec(player)
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creative.set_crafting_formspec(player)
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else
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creative_inventory.update(player_name, filter, tonumber(fields.tabs))
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creative_inventory.set_creative_formspec(player, 0, 1, tonumber(fields.tabs))
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creative.update_creative_inventory(player_name, filter, tonumber(fields.tabs))
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creative.set_creative_formspec(player, 0, 1, tonumber(fields.tabs))
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end
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elseif fields.clear then
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creative_inventory[player_name].filter = ""
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creative_inventory.update(player_name, nil, tab_id)
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creative_inventory.set_creative_formspec(player, 0, 1, tab_id)
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player_inventory[player_name].filter = ""
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creative.update_creative_inventory(player_name, nil, tab_id)
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creative.set_creative_formspec(player, 0, 1, tab_id)
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elseif fields.search then
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creative_inventory[player_name].filter = fields.filter:lower()
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creative_inventory.update(player_name, fields.filter:lower(), tab_id)
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creative_inventory.set_creative_formspec(player, 0, 1, tab_id)
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player_inventory[player_name].filter = fields.filter:lower()
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creative.update_creative_inventory(player_name, fields.filter:lower(), tab_id)
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creative.set_creative_formspec(player, 0, 1, tab_id)
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else
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if fields.creative_prev then
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start_i = start_i - 3*8
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@ -202,7 +205,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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creative_inventory.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
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creative.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
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end
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end)
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Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 179 B |
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@ -42,14 +42,6 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'default:fence_wood 2',
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recipe = {
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{'group:stick', 'group:stick', 'group:stick'},
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{'group:stick', 'group:stick', 'group:stick'},
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}
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})
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minetest.register_craft({
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output = 'default:sign_wall',
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recipe = {
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@ -209,6 +209,51 @@ function default.dig_up(pos, node, digger)
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end
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--
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-- Fence registration helper
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--
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function default.register_fence(name, def)
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minetest.register_craft({
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output = name .. " 4",
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recipe = {
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{ def.material, 'group:stick', def.material },
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{ def.material, 'group:stick', def.material },
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}
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})
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local fence_texture = "default_fence_overlay.png^" .. def.texture ..
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"^default_fence_overlay.png^[makealpha:255,126,126"
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-- Allow almost everything to be overridden
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local default_fields = {
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paramtype = "light",
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drawtype = "fencelike",
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inventory_image = fence_texture,
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wield_image = fence_texture,
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tiles = { def.texture },
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {},
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}
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for k, v in pairs(default_fields) do
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if not def[k] then
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def[k] = v
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end
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end
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-- Always add to the fence group, even if no group provided
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def.groups.fence = 1
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def.texture = nil
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def.material = nil
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minetest.register_node(name, def)
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end
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--
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-- Leafdecay
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--
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@ -1185,8 +1185,8 @@ function default.register_decorations()
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.01,
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scale = -0.02,
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offset = 0.0,
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scale = -0.03,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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@ -1205,8 +1205,8 @@ function default.register_decorations()
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.0005,
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scale = -0.001,
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offset = 0.0,
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scale = -0.0015,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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@ -151,6 +151,10 @@ default:sign_wall
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default:ladder
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default:fence_wood
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default:fence_acacia_wood
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default:fence_junglewood
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default:fence_pine_wood
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default:fence_aspen_wood
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default:glass
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default:obsidian_glass
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@ -1674,26 +1678,45 @@ minetest.register_node("default:ladder", {
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sounds = default.node_sound_wood_defaults(),
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})
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local fence_texture =
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"default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("default:fence_wood", {
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default.register_fence("default:fence_wood", {
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description = "Wooden Fence",
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drawtype = "fencelike",
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tiles = {"default_wood.png"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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texture = "default_wood.png",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence("default:fence_acacia_wood", {
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description = "Acacia Fence",
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texture = "default_acacia_wood.png",
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material = "default:acacia_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence("default:fence_junglewood", {
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description = "Junglewood Fence",
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texture = "default_junglewood.png",
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material = "default:junglewood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence("default:fence_pine_wood", {
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description = "Pine Fence",
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texture = "default_pine_wood.png",
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material = "default:pine_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence("default:fence_aspen_wood", {
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description = "Aspen Fence",
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texture = "default_aspen_wood.png",
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material = "default:aspen_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("default:glass", {
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description = "Glass",
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