Edit api; Fix indentation and code

This commit is contained in:
An0n3m0us 2019-05-31 10:47:36 +01:00
parent f44f2fe498
commit bf1ff35480
2 changed files with 8 additions and 13 deletions

View file

@ -230,8 +230,9 @@ The doors mod allows modders to register custom doors and trapdoors.
description = "Trapdoor description", description = "Trapdoor description",
inventory_image = "mod_trapdoor_inv.png", inventory_image = "mod_trapdoor_inv.png",
closed = {} -- Nodebox for closed model nodebox_closed = {} -- Nodebox for closed model
opened = {} -- Nodebox for opened model nodebox_opened = {} -- Nodebox for opened model
-- (optional) both nodeboxes must be used, not one only
groups = {choppy = 2}, groups = {choppy = 2},
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
tile_side = "doors_trapdoor_side.png", tile_side = "doors_trapdoor_side.png",

View file

@ -437,18 +437,12 @@ function doors.register(name, def)
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
if def.model then if def.model == def.model or "door" then
def.mesh = def.model .. "_a.obj" def.mesh = def.model .. "_a.obj"
minetest.register_node(":" .. name .. "_a", def) minetest.register_node(":" .. name .. "_a", def)
def.mesh = def.model .. "_b.obj" def.mesh = def.model .. "_b.obj"
minetest.register_node(":" .. name .. "_b", def) minetest.register_node(":" .. name .. "_b", def)
else
def.mesh = "door_a.obj"
minetest.register_node(":" .. name .. "_a", def)
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
end end
doors.registered_doors[name .. "_a"] = true doors.registered_doors[name .. "_a"] = true
@ -642,8 +636,8 @@ function doors.register_trapdoor(name, def)
local def_opened = table.copy(def) local def_opened = table.copy(def)
local def_closed = table.copy(def) local def_closed = table.copy(def)
if def.closed and def.opened then if def.nodebox_closed and def.nodebox_opened then
def_closed.node_box = def.closed def_closed.node_box = def.nodebox_closed
else else
def_closed.node_box = { def_closed.node_box = {
type = "fixed", type = "fixed",
@ -663,8 +657,8 @@ function doors.register_trapdoor(name, def)
def.tile_side def.tile_side
} }
if def.opened and def.closed then if def.nodebox_opened and def.nodebox_closed then
def_opened.node_box = def.opened def_opened.node_box = def.nodebox_opened
else else
def_opened.node_box = { def_opened.node_box = {
type = "fixed", type = "fixed",