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Fix set_default_lighting
writing to list rather than hash part
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@ -74,7 +74,7 @@ local function set_default_lighting(players)
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local lighting = {
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shadows = { intensity = 0.33 }
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}
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local overrides = weather.on_update(player, { lighting })
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local overrides = weather.on_update(player, { lighting = lighting })
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if overrides.lighting ~= nil then
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player:set_lighting(overrides.lighting)
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end
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