mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-06-06 05:44:26 -04:00
Add drowning to sand and gravel
This commit is contained in:
parent
8e51f318b3
commit
c0afb202eb
1 changed files with 3 additions and 0 deletions
|
@ -324,6 +324,7 @@ minetest.register_node("default:dirt_with_snow", {
|
||||||
minetest.register_node("default:sand", {
|
minetest.register_node("default:sand", {
|
||||||
description = "Sand",
|
description = "Sand",
|
||||||
tiles = {"default_sand.png"},
|
tiles = {"default_sand.png"},
|
||||||
|
drowning = 1,
|
||||||
groups = {crumbly = 3, falling_node = 1, sand = 1},
|
groups = {crumbly = 3, falling_node = 1, sand = 1},
|
||||||
sounds = default.node_sound_sand_defaults(),
|
sounds = default.node_sound_sand_defaults(),
|
||||||
})
|
})
|
||||||
|
@ -331,6 +332,7 @@ minetest.register_node("default:sand", {
|
||||||
minetest.register_node("default:desert_sand", {
|
minetest.register_node("default:desert_sand", {
|
||||||
description = "Desert Sand",
|
description = "Desert Sand",
|
||||||
tiles = {"default_desert_sand.png"},
|
tiles = {"default_desert_sand.png"},
|
||||||
|
drowning = 1,
|
||||||
groups = {crumbly = 3, falling_node = 1, sand = 1},
|
groups = {crumbly = 3, falling_node = 1, sand = 1},
|
||||||
sounds = default.node_sound_sand_defaults(),
|
sounds = default.node_sound_sand_defaults(),
|
||||||
})
|
})
|
||||||
|
@ -339,6 +341,7 @@ minetest.register_node("default:desert_sand", {
|
||||||
minetest.register_node("default:gravel", {
|
minetest.register_node("default:gravel", {
|
||||||
description = "Gravel",
|
description = "Gravel",
|
||||||
tiles = {"default_gravel.png"},
|
tiles = {"default_gravel.png"},
|
||||||
|
drowning = 1,
|
||||||
groups = {crumbly = 2, falling_node = 1},
|
groups = {crumbly = 2, falling_node = 1},
|
||||||
sounds = default.node_sound_dirt_defaults({
|
sounds = default.node_sound_dirt_defaults({
|
||||||
footstep = {name = "default_gravel_footstep", gain = 0.5},
|
footstep = {name = "default_gravel_footstep", gain = 0.5},
|
||||||
|
|
Loading…
Add table
Reference in a new issue