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https://github.com/luanti-org/minetest_game.git
synced 2025-06-06 05:44:26 -04:00
Turned beds' on_destruct callback as a public function
- All calls to beds' `on_destruct` now use `beds.destruct_beds(pos, reverse)` with pos the part's position and reverse a boolean to signify to the function which bedgroup to look for and which vector method to use - Improved drop of beds (top parts now drop bottom parts, aka. beds) - Bed bottoms are made unreachable, but also insensitive to fire
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2 changed files with 16 additions and 22 deletions
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@ -1,6 +1,3 @@
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-- Variable used to stop recursive destruction
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local do_not_destruct = false
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function beds.register_bed(name, def)
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minetest.register_node(name .. "_bottom", {
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description = def.description,
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@ -40,14 +37,7 @@ function beds.register_bed(name, def)
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return false
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end,
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on_destruct = function(pos)
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local n = minetest.get_node_or_nil(pos)
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if not n then return end
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local dir = minetest.facedir_to_dir(n.param2)
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local p = vector.add(pos, dir)
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local n2 = minetest.get_node(p)
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if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 and not do_not_destruct then
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minetest.remove_node(p)
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end
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beds.destroy_bed(pos, false)
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end,
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on_rightclick = function(pos, node, clicker)
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beds.on_rightclick(pos, clicker)
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@ -92,7 +82,7 @@ function beds.register_bed(name, def)
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = false,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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groups = {bed = 2},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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@ -103,17 +93,9 @@ function beds.register_bed(name, def)
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fixed = {0, 0, 0, 0, 0, 0},
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},
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on_destruct = function(pos)
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local n = minetest.get_node_or_nil(pos)
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if not n then return end
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local dir = minetest.facedir_to_dir(n.param2)
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local p = vector.subtract(pos,dir)
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local n2 = minetest.get_node(p)
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if minetest.get_item_group(n2.name, "bed") == 1 and n.param2 == n2.param2 then
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do_not_destruct = true
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minetest.remove_node(p)
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do_not_destruct = false
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end
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beds.destroy_bed(pos, true)
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end,
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drop = name .. "_bottom",
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})
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minetest.register_alias(name, name .. "_bottom")
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@ -7,6 +7,7 @@ if enable_respawn == nil then
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end
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-- helper functions
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local function get_look_yaw(pos)
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@ -174,6 +175,17 @@ function beds.on_rightclick(pos, player)
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end
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end
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function beds.destroy_bed(pos, reverse)
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local n = minetest.get_node_or_nil(pos)
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if not n then return end
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local dir = minetest.facedir_to_dir(n.param2)
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local p = vector.add(pos, dir)
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local n2 = minetest.get_node(p)
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if minetest.get_item_group(n2.name, "bed") == 2 then
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minetest.remove_node(p)
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end
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end
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-- callbacks
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