diff --git a/mods/player_api/api.lua b/mods/player_api/api.lua index c2bfed34..00e6b184 100644 --- a/mods/player_api/api.lua +++ b/mods/player_api/api.lua @@ -58,7 +58,7 @@ function player_api.set_model(player, model_name) end local model = models[model_name] if model then - player:set_properties{ + player:set_properties({ mesh = model_name, textures = player_data.textures or model.textures, visual = "mesh", @@ -66,7 +66,7 @@ function player_api.set_model(player, model_name) collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, stepheight = model.stepheight or 0.6, eye_height = model.eye_height or 1.47, - } + }) local animations = model.animations player:set_local_animation( animations.stand, @@ -77,14 +77,14 @@ function player_api.set_model(player, model_name) ) player_api.set_animation(player, "stand") else - player:set_properties{ + player:set_properties({ textures = {"player.png", "player_back.png"}, visual = "upright_sprite", visual_size = {x = 1, y = 2}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, stepheight = 0.6, eye_height = 1.625, - } + }) end player_data.model = model_name end @@ -94,7 +94,7 @@ function player_api.set_textures(player, textures) local model = models[player_data.model] local new_textures = model and model.textures or textures player_data.textures = new_textures - player:set_properties{textures = new_textures} + player:set_properties({textures = new_textures}) end function player_api.set_animation(player, anim_name, speed) @@ -114,10 +114,10 @@ function player_api.set_animation(player, anim_name, speed) player:set_animation(anim, speed, animation_blend) -- reference comparison for tables works because register_model ensures same references for same collisionboxes if previous_anim.eye_height ~= anim.eye_height or previous_anim.collisionbox ~= anim.collisionbox then - player:set_properties{ + player:set_properties({ collisionbox = anim.collisionbox or model.collisionbox, eye_height = anim.eye_height or model.eye_height - } + }) end end