Handle snow layer item drops

This commit is contained in:
An0n3m0us 2019-12-19 18:05:08 +00:00
parent 95c7a613f1
commit d9162472b0

View file

@ -637,19 +637,12 @@ minetest.register_node("default:snow", {
if creative and creative.is_enabled_for and creative.is_enabled_for(digger and digger:get_player_name() or "") or
minetest.get_node(pos).name == node.name then
return
else
local inv = digger:get_inventory()
if not inv then
return
end
local left = inv:add_item("main", "default:snow "..tostring(level/15-1))
if not left:is_empty() then
minetest.add_item({
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}, left)
end
end
-- Handle node drops due to node level.
local remaining = ItemStack("default:snow " .. tostring(level / 16 - 1))
if not remaining:is_empty() then
minetest.handle_node_drops(pos, {remaining}, digger)
end
end,