Fix vacuum not appearing.

Causes vacuum to appear in caves as well as above sea level, as it
should.
This commit is contained in:
HeroOfTheWinds 2014-05-14 11:48:16 -10:00
parent 97afb86073
commit db0bedd06b

View file

@ -52,3 +52,38 @@ minetest.register_biome({
minetest.register_alias("mapgen_lava_source", "moontest:hlsource") minetest.register_alias("mapgen_lava_source", "moontest:hlsource")
minetest.register_alias("mapgen_water_source", "moontest:hlsource") minetest.register_alias("mapgen_water_source", "moontest:hlsource")
minetest.register_alias("mapgen_stone", "moontest:stone") minetest.register_alias("mapgen_stone", "moontest:stone")
--Set everything to vacuum on generate
minetest.register_on_generated(function(minp, maxp, seed)
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
--fire up the voxel manipulator
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
--get the content ID #'s of air and vacuum
local c_air = minetest.get_content_id("air")
local c_vac = minetest.get_content_id("moontest:vacuum")
--loop through every node of the chunk
for z = z0, z1 do
for x = x0, x1 do
for y = y0, y1 do
--grab the location of the node in question
local vi = area:index(x, y, z)
--if it's air, it won't be now!
if data[vi] == c_air then
data[vi] = c_vac
end
end
end
end
--write the voxel manipulator data back to world
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:write_to_map(data)
end)