Add model for glass for backface culling

This commit is contained in:
An0n3m0us 2019-09-26 09:58:07 +01:00
parent 23ceb30e88
commit dc3f16cdaa
2 changed files with 53 additions and 5 deletions

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@ -0,0 +1,46 @@
# Blender v2.79 (sub 0) OBJ File: ''
# www.blender.org
mtllib glass.mtl
o Cube
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usemtl Material.002
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@ -2789,20 +2789,22 @@ default.register_fence_rail("default:fence_rail_aspen_wood", {
minetest.register_node("default:glass", {
description = S("Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
drawtype = "mesh",
mesh = "glass.obj",
tiles = {"default_glass.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:obsidian_glass", {
description = S("Obsidian Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
drawtype = "mesh",
mesh = "glass.obj",
tiles = {"default_obsidian_glass.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
is_ground_content = false,