Clean up treegen code

This commit is contained in:
ShadowNinja 2014-06-13 14:03:14 -04:00
parent 6967232619
commit dd5eb88f7e
2 changed files with 217 additions and 189 deletions

View file

@ -127,56 +127,6 @@ end
minetest.register_on_punchnode(on_punchnode)
--
-- Grow trees
--
minetest.register_abm({
nodenames = {"default:sapling"},
interval = 10,
chance = 50,
action = function(pos, node)
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local is_soil = minetest.get_item_group(nu, "soil")
if is_soil == 0 then
return
end
minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
local data = vm:get_data()
default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
vm:set_data(data)
vm:write_to_map(data)
vm:update_map()
end
})
minetest.register_abm({
nodenames = {"default:junglesapling"},
interval = 10,
chance = 50,
action = function(pos, node)
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local is_soil = minetest.get_item_group(nu, "soil")
if is_soil == 0 then
return
end
minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
local data = vm:get_data()
default.grow_jungletree(data, a, pos, math.random(1,100000))
vm:set_data(data)
vm:write_to_map(data)
vm:update_map()
end
})
--
-- Lavacooling
--

View file

@ -1,15 +1,72 @@
--
-- Grow trees
--
local function can_grow(pos)
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under then
return false
end
local name_under = node_under.name
local is_soil = minetest.get_item_group(name_under, "soil")
if is_soil == 0 then
return false
end
return true
end
minetest.register_abm({
nodenames = {"default:sapling"},
interval = 10,
chance = 50,
action = function(pos, node)
if not can_grow(pos) then
return
end
minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
default.grow_tree(pos, math.random(1, 4) == 1)
end
})
minetest.register_abm({
nodenames = {"default:junglesapling"},
interval = 10,
chance = 50,
action = function(pos, node)
if not can_grow(pos) then
return
end
minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
default.grow_jungletree(pos)
end
})
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_tree = minetest.get_content_id("default:tree")
local c_leaves = minetest.get_content_id("default:leaves")
local c_apple = minetest.get_content_id("default:apple")
function default.grow_tree(data, a, pos, is_apple_tree, seed)
function default.grow_tree(pos, is_apple_tree, bad)
--[[
NOTE: Tree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
]]--
--]]
if bad then
error("Deprecated use of default.grow_tree")
end
local seed = math.random(1, 100000)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 2, y = pos.y, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + 6, z = pos.z + 2}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local pr = PseudoRandom(seed)
local th = pr:next(4, 5)
local x, y, z = pos.x, pos.y, pos.z
@ -20,7 +77,10 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
end
end
y = y + th - 1 -- (x, y, z) is now last piece of trunk
local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
local leaves_a = VoxelArea:new({
MinEdge = {x = -2, y = -1, z = -2},
MaxEdge = {x = 2, y = 2, z = 2},
})
local leaves_buffer = {}
-- Force leaves near the trunk
@ -50,13 +110,11 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
end
-- Add the leaves
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
if a:contains(x+xi, y+yi, z+zi) then
for xi = -2, 2 do
for yi = -1, 2 do
for zi = -2, 2 do
local vi = a:index(x + xi, y + yi, z + zi)
if data[vi] == c_air or data[vi] == c_ignore then
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
if data[vi] == c_air and leaves_buffer[leaves_a:index(xi, yi, zi)] then
if is_apple_tree and pr:next(1, 100) <= 10 then
data[vi] = c_apple
else
@ -66,44 +124,62 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
end
end
end
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
local c_jungletree = minetest.get_content_id("default:jungletree")
local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
function default.grow_jungletree(data, a, pos, seed)
function default.grow_jungletree(pos, bad)
--[[
NOTE: Tree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
]]--
--]]
if bad then
error("Deprecated use of default.grow_jungletree")
end
local seed = math.random(1, 100000)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + 12, z = pos.z + 2})
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local pr = PseudoRandom(seed)
local x, y, z = pos.x, pos.y, pos.z
-- Add the roots
for xi = -1, 1 do
for zi = -1, 1 do
if pr:next(1, 3) >= 2 then
local vi1 = a:index(x + xi, y, z + zi)
local vi2 = a:index(x + xi, y - 1, z + zi)
if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
if data[vi2] == c_air then
data[vi2] = c_jungletree
elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
elseif data[vi1] == c_air then
data[vi1] = c_jungletree
end
end
end
end
-- Add the trunk
local th = pr:next(8, 12)
for yy = y, y + th - 1 do
local vi = a:index(x, yy, z)
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
if data[vi] == c_air or yy == y then
data[vi] = c_jungletree
end
end
y = y + th - 1 -- (x, y, z) is now last piece of trunk
local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
local leaves_a = VoxelArea:new({
MinEdge = {x = -3, y = -2, z = -3},
MaxEdge = {x = 3, y = 2, z = 3}
})
local leaves_buffer = {}
-- Force leaves near the trunk
@ -133,12 +209,11 @@ function default.grow_jungletree(data, a, pos, seed)
end
-- Add the leaves
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
if a:contains(x+xi, y+yi, z+zi) then
for xi = -3, 3 do
for yi = -2, 2 do
for zi = -3, 3 do
local vi = a:index(x + xi, y + yi, z + zi)
if data[vi] == c_air or data[vi] == c_ignore then
if data[vi] == c_air then
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
data[vi] = c_jungleleaves
end
@ -146,5 +221,8 @@ function default.grow_jungletree(data, a, pos, seed)
end
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
end